The customer centricity playbook implement a winning strategy driven by customer lifetime value

How did global gaming company Electronic Arts go from being named “Worst Company in America” to clearing a billion dollars in profit? They discovered a simple truth—and acted on it: Not all customers are the same, regardless of how they appear on the surface. In The Customer Centricity Playbook, Wha...

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Detalles Bibliográficos
Otros Autores: Fader, Peter S., autor (autor), Toms, Sarah, autor
Formato: Libro
Idioma:Inglés
Publicado: Philadelphia : Wharton Digital Press [2018]
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009626452806719
Descripción
Sumario:How did global gaming company Electronic Arts go from being named “Worst Company in America” to clearing a billion dollars in profit? They discovered a simple truth—and acted on it: Not all customers are the same, regardless of how they appear on the surface. In The Customer Centricity Playbook, Wharton School professor Peter Fader and Wharton Interactive’s executive director Sarah Toms help you see your customers as individuals rather than a monolith, so you can stopwasting resources by chasing down product sales to each and every consumer. Fader and Toms offer a 360-degree analysis of all the elements that support customer centricity within an organization.
Notas:Índex
Descripción Física:xiv, 120 pàgines : il·lustracions ; 22 cm
Bibliografía:Bibliografia (pàgines 105-112)
ISBN:9781613630907