Games purpose and potential in education

The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the te...

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Detalles Bibliográficos
Otros Autores: Miller, Christopher Thomas (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York : Springer 2008.
Edición:1st ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009462564006719
Descripción
Sumario:The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field
Notas:Description based upon print version of record
Descripción Física:1 online resource (268 p.)
Bibliografía:Includes bibliographical references and index.
ISBN:9781281853530
9786611853532
9780387097756