Kill the Overseer! The Gamification of Slave Resistance

Profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice...

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Detalles Bibliográficos
Autor principal: Lauro, Sarah Juliet (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Minneapolis : University of Minnesota Press 2020
2020.
Colección:Forerunners: Ideas First
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009422002306719
Descripción
Sumario:Profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. This work questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin's Creed, and Freedom Cry ought to trouble us as a further commodification of slavery's victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance.
Notas:Description based upon print version of record.
Descripción Física:1 online resource (1 online resource 103 p..)
ISBN:9781452965499
9781517911003