Playing the Field Video Games and American Studies

American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical...

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Detalles Bibliográficos
Otros Autores: Pöhlmann, Sascha (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berlin ; Boston : De Gruyter Oldenbourg [2019]
Colección:EBSCO Academic eBook Collection Complete.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b47426068*spi
Tabla de Contenidos:
  • Frontmatter
  • Table of Contents
  • Introduction: Video Games and American Studies / Pöhlmann, Sascha
  • Video Games and the American Cultural Context / Wolf, Mark J.P.
  • The end is nigh! Bring forth the Shepard! Mass Effect, the Apocalypse, and the Puritan Imagination / Fuchs, Michael / Phillips, Michael / Rabitsch, Stefan
  • The Last of the US: The Game as Cultural Geography / Callahan, David
  • Mobility and Choices in Role-Playing Games / Maier, Patricia
  • Playing the Urban Future: The Scripting of Movement and Space in Mirror's Edge (2008) / Meinel, Dietmar
  • Playing on Fields: Seasonal Seriality, Tele-Realism, and the Bio-Politics of Digital Sports Games / Lüthe, Martin
  • Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld / Schubert, Stefan
  • Toward a Reconsideration of Hypermediacy: Immersion in Survival Horror Games and Eighteenth-Century Novels / Nae, Andrei / Bacalu, Alexandra Ileana
  • Ludic Literature: Ready Player One as Didactic Fiction for the Neoliberal Subject / Stark, Doug
  • Strategies against Structure: Video Game Terrorism as the Ultimate American Agency Narrative / Domsch, Sebastian
  • Why We Play Role-Playing Games / Adams, Jon
  • Narrative Glitches: Action Adventure Games and Metaleptic Convergence / Schlarb, Damien B.
  • Time Travelling to the American Revolution
  • Why Immersive Media Need American Studies / Mittermeier, Sabrina
  • A Shining City and the Sodom Below: Historical Guilt and Personal Agency in BioShock Infinite / Franz, Manuel / Jansen, Henning
  • The Art of BioShock Infinite: Identity, Race, and Manifest Destiny / Blank, Jacqueline
  • Sounds of Tears: Mozart's Lacrimosa in Different Media / Keller, Veronika
  • Unspoken Adventures: On Sound, Story, and Nonverbal Gameplay in Journey and Inside / Aghoro, Nathalie
  • Contributors
  • Index of Names
  • Index of Subjects.