American cities in post-apocalyptic science fiction
American Cities in Post-Apocalyptic Science Fiction explores the post-apocalyptic American city in literary and popular fiction, across print, visual, audio and digital media.
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Lugar de publicación no identificado] :
UCL PRESS
2021.
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Colección: | JSTOR Open Access monographs.
Modern Americas. |
Acceso en línea: | Conectar con la versión electrónica |
Ver en Universidad de Navarra: | https://innopac.unav.es/record=b45943473*spi |
Tabla de Contenidos:
- Cover
- Half Title
- Series Information
- Title Page
- Copyright Page
- Contents
- List of figures
- Acknowledgements
- Introduction
- Modern cities and ruin
- A brief history of the end of the world in sf
- The pleasures of urban ruins
- State of the field
- Parameters of study
- Structure of the book
- Notes
- 1 Urban apocalypse in the magazines
- The Scarlet Plague
- Cycles of urbanization and modernization
- The 1906 San Francisco earthquake and fire
- The publication of The Scarlet Plague
- Critical responses to The Scarlet Plague.
- The afterlife of The Scarlet Plague
- Conclusion
- Notes
- 2 Listening to ruins on the radio
- Audio fiction and the imagination
- The roots of radio's golden age sf
- Post-war sf on the airwaves
- The heights of radio sf
- Conclusion
- Notes
- 3 Cinema and the aesthetics of destruction
- Urban destruction on film
- Aerial warfare and the imagination of disaster
- Destruction and renewal in The War of the Worlds
- Rebuilding the future in The Time Machine
- Conclusion
- Notes
- 4 Urban decay in the transmedia universe of Blade Runner
- Marginalization.
- The glamour of decay: Los Angeles and New York City
- The policing of sexual identities
- Permeable boundaries
- Illicit relationships
- Deviancy and class
- Conclusion
- Notes
- 5 Playing in virtual ruins from Wasteland to Wasteland 2
- Virtual space and the post-apocalyptic city
- Gameplay motivation and immersion
- Wasteland and 2D worlds
- 2.5D spaces and Fallout
- Choices in virtual worlds
- 3D game spaces
- Ruins in 3D worlds
- Narrative choices in Fallout 3 and 4
- Wasteland 2
- Conclusion
- Notes
- 6 Cities and sanctuary in The Walking Dead.
- The Walking Dead as transmedia fictional world
- 'We are the walking dead'
- Atlanta
- Resurgens
- Unsalvageable cities
- Alexandria
- Gated communities
- Cities and violence
- Conclusion
- Notes
- Bibliography
- Index
- Back Cover.