American cities in post-apocalyptic science fiction

American Cities in Post-Apocalyptic Science Fiction explores the post-apocalyptic American city in literary and popular fiction, across print, visual, audio and digital media.

Detalles Bibliográficos
Autor principal: Yeates, Robert (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Lugar de publicación no identificado] : UCL PRESS 2021.
Colección:JSTOR Open Access monographs.
Modern Americas.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b45943473*spi
Tabla de Contenidos:
  • Cover
  • Half Title
  • Series Information
  • Title Page
  • Copyright Page
  • Contents
  • List of figures
  • Acknowledgements
  • Introduction
  • Modern cities and ruin
  • A brief history of the end of the world in sf
  • The pleasures of urban ruins
  • State of the field
  • Parameters of study
  • Structure of the book
  • Notes
  • 1 Urban apocalypse in the magazines
  • The Scarlet Plague
  • Cycles of urbanization and modernization
  • The 1906 San Francisco earthquake and fire
  • The publication of The Scarlet Plague
  • Critical responses to The Scarlet Plague.
  • The afterlife of The Scarlet Plague
  • Conclusion
  • Notes
  • 2 Listening to ruins on the radio
  • Audio fiction and the imagination
  • The roots of radio's golden age sf
  • Post-war sf on the airwaves
  • The heights of radio sf
  • Conclusion
  • Notes
  • 3 Cinema and the aesthetics of destruction
  • Urban destruction on film
  • Aerial warfare and the imagination of disaster
  • Destruction and renewal in The War of the Worlds
  • Rebuilding the future in The Time Machine
  • Conclusion
  • Notes
  • 4 Urban decay in the transmedia universe of Blade Runner
  • Marginalization.
  • The glamour of decay: Los Angeles and New York City
  • The policing of sexual identities
  • Permeable boundaries
  • Illicit relationships
  • Deviancy and class
  • Conclusion
  • Notes
  • 5 Playing in virtual ruins from Wasteland to Wasteland 2
  • Virtual space and the post-apocalyptic city
  • Gameplay motivation and immersion
  • Wasteland and 2D worlds
  • 2.5D spaces and Fallout
  • Choices in virtual worlds
  • 3D game spaces
  • Ruins in 3D worlds
  • Narrative choices in Fallout 3 and 4
  • Wasteland 2
  • Conclusion
  • Notes
  • 6 Cities and sanctuary in The Walking Dead.
  • The Walking Dead as transmedia fictional world
  • 'We are the walking dead'
  • Atlanta
  • Resurgens
  • Unsalvageable cities
  • Alexandria
  • Gated communities
  • Cities and violence
  • Conclusion
  • Notes
  • Bibliography
  • Index
  • Back Cover.