Pastplay teaching and learning history with technology

"In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited--many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even impr...

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Detalles Bibliográficos
Otros Autores: Kee, Kevin, editor (editor), Compeau, Timothy, colaborador (colaborador)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Ann Arbor, Michigan : The University of Michigan Press 2014.
Colección:Open Research Library ebooks.
Digital Humanities.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b44545885*spi
Tabla de Contenidos:
  • What has mystery got to do with it? / Ruth Sandwell and John Sutton Lutz
  • "Why can't you just tell us?" : learning Canadian history with the Virtual Historian / Stéphane Lévesque
  • Interactive worlds as educational tools for understanding Arctic life / Richard Levy and Peter Dawson
  • Tecumseh lies here : goals and challenges for a pervasive history game in progress / Timothy Compeau and Robert MacDougall
  • The hermeneutics of screwing around; or what you do with a million books / Stephen Ramsay
  • Abort, retry, pass, fail : games as teaching tools / Sean Gouglas, Mihaela Ilovan, Shannon Lucky, and Silvia Russell
  • Ludic algorithms / Bethany Nowviskie
  • Making and playing with models : using rapid prototyping to explore the history and technology of stage magic / William J. Turkel and Devon Elliott
  • Contests for meaning : playing King Philip's War in the twenty-first century / Matthew Kirscenbaum
  • Rolling your own : on modding commercial games for educational goals / Shawn Graham
  • Simulation games and the study of the past : classroom guidelines / Jeremiah McCall
  • Playing into the past : reconsidering the educational promise of public history exhibits / Brenda Trofanenko
  • Teaching history in an age of pervasive computing : the case for games in the high school and undergraduate classroom / Kevin Kee and Shawn Graham
  • Victorian SimCities : playful technology on Google Earth / Patrick Dunae and John Sutton Lutz
  • True facts or false facts--which are more authentic / T. Mills Kelly.