Stealth assessment measuring and supporting learning in video games

An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equippi...

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Detalles Bibliográficos
Otros Autores: Shute, Valerie Jean, 1953- autor (autor), Ventura, Matthew, autor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Cambridge, Massachusetts : The MIT Press [2013]
Colección:The John D. and Catherine T. Macarthur Foundation reports on digital media and learning.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b44404438*spi
Tabla de Contenidos:
  • ""Table of Contents""; ""Series Foreword""; ""Acknowledgments""; ""Education in the Twenty-First Century""; ""Problems with Current Assessments""; ""Assessment Writ Large""; ""Traditional Classroom Assessments Are Detached Events""; ""Traditional Classroom Assessments Rarely Influence Learning""; ""Traditional Assessment and Validity Issues""; ""Digital Games, Assessment, and Learning""; ""Assessment in Games""; ""Stealth Assessment""; ""Stealth Assessment in Newtonâ€?s Playground""; ""Conscientiousness Review and Competency Model""; ""Creativity Review and Competency Model""
  • ""Conceptual Physics Review and Competency Model""""Relation of Physics Indicators to Conscientiousness and Creativity Indicators""; ""Newtonâ€?s Playground Study Procedure""; ""Discussion and Future Research""; ""Appendixes""; ""References""