Video Games and Well-being Press Start

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long b...

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Detalles Bibliográficos
Autor Corporativo: SpringerLink (-)
Otros Autores: Kowert, Rachel (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Cham : Springer International Publishing 2020.
Edición:1st ed
Colección:Springer eBooks.
Palgrave Studies in Cyberpsychology.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b43717160*spi
Tabla de Contenidos:
  • Preface; Eve Crevoshay
  • Chapter 1: Digital games and well-being: An overview; Felix Reer, Thorsten Quandt
  • Chapter 2: Press Reset; Chelsea Hughes
  • Chapter 3: Explore the Map; Shane Tilton
  • Chapter 4: Oh me, Oh My! Identity development through video games; Sarah Sawyer
  • Chapter 5: Forever questing and "gitting gud"; Jamie Madigan
  • Chapter 6: +1 Strength, +1 Faith: Positive psychology and gaming; Ryan Kelly
  • Chapter 7: Gaming the mind and minding the game: Mindfulness and flow in video games; Mark Cruea
  • Chapter 8: Follow the Trail of Enemies; Emory Stephen Daniel
  • Chapter 9: You are the one foretold; Finding yourself through the journey; Megan Connell, Kelli Dunlap
  • Chapter 10: Extra lives; Raffael Boccamazzo
  • Chapter 11: Concluding comments; Rachel Kowert.