Video Games and Well-being Press Start
This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long b...
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Otros Autores: | |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Cham :
Springer International Publishing
2020.
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Edición: | 1st ed |
Colección: | Springer eBooks.
Palgrave Studies in Cyberpsychology. |
Acceso en línea: | Conectar con la versión electrónica |
Ver en Universidad de Navarra: | https://innopac.unav.es/record=b43717160*spi |
Tabla de Contenidos:
- Preface; Eve Crevoshay
- Chapter 1: Digital games and well-being: An overview; Felix Reer, Thorsten Quandt
- Chapter 2: Press Reset; Chelsea Hughes
- Chapter 3: Explore the Map; Shane Tilton
- Chapter 4: Oh me, Oh My! Identity development through video games; Sarah Sawyer
- Chapter 5: Forever questing and "gitting gud"; Jamie Madigan
- Chapter 6: +1 Strength, +1 Faith: Positive psychology and gaming; Ryan Kelly
- Chapter 7: Gaming the mind and minding the game: Mindfulness and flow in video games; Mark Cruea
- Chapter 8: Follow the Trail of Enemies; Emory Stephen Daniel
- Chapter 9: You are the one foretold; Finding yourself through the journey; Megan Connell, Kelli Dunlap
- Chapter 10: Extra lives; Raffael Boccamazzo
- Chapter 11: Concluding comments; Rachel Kowert.