Games and Bereavement How Video Games Represent Attachment, Loss, and Grief

How can videogames portray love and loss? Games and Bereavement answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for video...

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Detalles Bibliográficos
Otros Autores: Harrer, Sabine, autor (autor)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Bielefeld : transcript-Verlag [2019]
Colección:De Gruyter Open Access ebooks.
Edition Medienwissenschaft ; 55.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b43339153*spi
Tabla de Contenidos:
  • Frontmatter
  • Table of Contents
  • Credits
  • Introduction
  • 1.1 Videogame Representation
  • 1.2 Understanding Bereavement
  • 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII
  • 2.2 "You Were There": Losing Yorda in Ico
  • 2.3 Conjugal Love: Losing the Spouse in Passage
  • 2.4 Losing Big Brother in Brothers: A Tale of Two Sons
  • 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter
  • 2.6 Designing for Loss and Grief: A Summary
  • 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss
  • 3.2 Ideation with the Bereaved: The Trauerspiel Workshop
  • 3.3 Designing Jocoi: A Game about Pregnancy Loss
  • 3.4 On the Question of Impact: Evaluating Jocoi
  • Making Space for Grief: Conclusive Thoughts
  • References.