Games and War in Early Modern English Literature From Shakespeare to Swift

This collection of nine essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically an...

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Detalles Bibliográficos
Autor principal: Nelson, Holly Faith (-)
Otros Autores: Daems, James William
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam : Amsterdam University Press 2019.
Colección:EBSCO Academic eBook Collection Complete.
Cultures of Play.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b43164535*spi
Tabla de Contenidos:
  • Cover; Contents; Acknowledgements; The Interplay of Games and War in Early Modern English Literature: An Introduction; Jim Daems and Holly Faith Nelson; 1. 'Can this cock-pit hold the vasty fields of France?' Cock-Fighting and the Representation of War in Shakespeare's Henry V; Louise Fang; 2. Game Over: Play and War in Shakespeare's Troilus and Cressida; Sean Lawrence; 3. Thomas Morton's Maypole: Revels, War Games, and Transatlantic Conflict; Jim Daems; 4. Milton's Epic Games: War and Recreation in Paradise Lost; David Currell; 5. Ciphers and Gaming for Pleasure and War; Katherine Ellison.
  • 6. Virtual Reality, Role Play, and World-Building in Margaret Cavendish's Literary War GamesHolly Faith Nelson and Sharon Alker; 7. Dice, Jesting, and the 'Pleasing Delusion' of Warlike Love in Aphra Behn's The Luckey Chance; Karol Cooper; 8. War and Games in Swift's Battle of the Books and Gulliver's Travels; Lori A. Davis Perry; 9. Time-Servers, Turncoats, and the Hostile Reprint: Considering the Conflict of a Paper War; Jeffrey Galbraith; Index.