Seeing the past with computers experiments with augmented reality and computer vision for history

"We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can access, process, analyze, and understand visual i...

Descripción completa

Detalles Bibliográficos
Otros Autores: Kee, Kevin Bradley, 1969- editor (editor), Compeau, Timothy, 1981- editor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Ann Arbor : University of Michigan Press [2019]
Colección:JSTOR Open Access monographs.
Digital humanities.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b39662883*spi
Tabla de Contenidos:
  • Introduction: Seeing the Past (Kevin Kee and Timothy Compeau)
  • One: The People Inside (Tim Sherratt and Kate Bagnall)
  • Two: Bringing Trouvé to Light: Speculative Computer Vision and Media History (Jentery Sayers)
  • Three: Seeing Swinburne: Toward a Mobile and Augmented-Reality Edition of Poems and Ballads, 1866 (Bethany Nowviskie and Wayne Graham)
  • Four: Mixed-Reality Design for Broken-World Thinking (Kari Kraus, Derek Hansen, Elizabeth Bonsignore, June Ahn, Jes Koepfler, Kathryn Kaczmarek Frew, Anthony Pellicone, and Carlea Holl-Jensen)
  • Five: Faster than the Eye: Using Computer Vision to Explore Sources in the History of Stage Magic (Devon Elliot and William J. Turkel)
  • Six: The Analog Archive: Image-Mining the History of Electronics (Edward Jones-Imhotep and William J. Turkel)
  • Seven: Learning to See the Past at Scale: Exploring Web Archives through Hundreds of Thousands of Images (Ian Milligan)
  • Eight: Building Augmented Reality Freedom Stories: A Critical Reflection (Andrew Roth and Caitlin Fisher)
  • Nine: Experiments in Alternative-and Augmented-Reality Game Design: Platforms and Collaborations (Geoffrey Rockwell and Sean Gouglas)
  • Ten: Tecumseh Returns: A History Game in Alternate Reality, Augmented Reality, and Reality (Timothy Compeau and Robert MacDougall)
  • Eleven: History All Around Us: Toward Best Practices for Augmented Reality for History (Kevin Kee, Eric Poitras, and Timothy Compeau)
  • Twelve: Hearing the Past (Shawn Graham, Stuart Eve, Colleen Morgan, and Alexis Pantos).