Information arts intersections of art, science, and technology

Wilson surveys international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing.

Detalles Bibliográficos
Autor principal: Wilson, Stephen, 1941-2011 (-)
Formato: Libro
Idioma:Inglés
Publicado: Cambridge, Mass. : MIT Press 2002
Colección:Leonardo
Materias:
Ver en Universidad de Navarra:https://innopac.unav.es/record=b38459632*spi
Tabla de Contenidos:
  • 1. Introduction, methodology, definitions, and theoretical overview : Art and science as cultural acts ; Elaboration on the approach of art as research
  • 2. Biology: microbiology, animals and plants, ecology, and medicine and the body : Biology: research agendas and theoretical overview ; Artists working with microbiology ; Plants and animals ; Ecological art ; Body and medicine
  • 3. Physics, nonlinear systems, nanotechnology, materials science, geology, astronomy, space science, global positioning system, and cosmology : Physical science research agendas and theoretical reflections ; Atomic physics, nanotechnology, and nuclear science ; Materials and natural phenomena: nonlinear dynamic systems, water, weather, solar energy, geology, and mechanical motion ; Space ; Global positioning system (GPS)
  • 4. Algorithms, mathematics, fractals, genetic art, and artificial life : Research agendas in mathematics and artificial life ; Algorithmic art, art and mathematics, and fractals ; Artificial life and genetic art
  • 5. Kinetics, sound installations, and robots : Robotics and kinetics ; Conceptual kinetics and electronics ; Kinetic instruments, sound sculpture, and industrial music ; Robots
  • 6. Telecommunications : Telecommunications research agendas and theoretical reflections ; Telephone, radio, and net.radio ; Teleconferencing, Videoconferencing, satellites, the internet, and telepresence ; Web art
  • 7. Digital information systems/computers : Research agendas and theoretical overview ; Computer media ; Virtual reality ; Motion, gesture, touch, gaze, manipulation, and activated objects ; Speech synthesis, voice recognition, and 3-D sound ; Artificial intelligence ; Information and surveillance
  • Resources : Exhibitions and festivals; educational programs; art, and research collaborations; organizational resources, think tanks, and web resources ; Summary: the future.