Battlefields of negotiation control, agency, and ownership in World of Warcraft

The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate an...

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Detalles Bibliográficos
Autor principal: Glas, René (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam : Amsterdam University Press 2012.
Colección:JSTOR Open Access monographs.
MediaMatters.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b38138359*spi
Tabla de Contenidos:
  • Part I: Framing the Game. 1. The Definition Game
  • Games without end?
  • Tracing the MMORPG genre's roots
  • 2. The Many Faces of Play
  • The movement of play
  • Ludic vs. representational role-playing
  • Problematizing social play
  • 3. The Contracts of Play
  • Social codes, norms, and boundaries
  • Playing on a licence
  • 4. Play and/as Participation
  • Every player plays its part
  • Participation as exploitation?
  • 5. Battlefields of Negotiation
  • Part II: Controlling the Game. 6. The Setup of Play
  • Network play
  • Playing machines
  • Configuring play
  • 7. The Rules of Play
  • Designing play
  • Designing cooperation
  • Facing the other
  • 8. Playing with Fiction
  • Representing Azeroth
  • The space of play
  • Stuck in time
  • Part III: Gaming the Game. 9. It's About Time
  • Paratexts as cheating tools
  • From emergence to progression
  • Hyperproductive demystification
  • 10. Twinking, or Playing Another Game
  • The luxury of twinking
  • Going for the easy kill
  • A game within a game
  • 11. Playing the Interface
  • Mods as social surveillance tools
  • Controlling code through theorycrafting
  • Exposing the inside
  • Part IV: Claiming the Game
  • 12. Virtual Thievery
  • Play, work or crime
  • The power of small print
  • Part of the game?
  • 13. Performing on the Edge of Rules and Fiction
  • Our story, your story
  • Looking the other way
  • Exploration or exploitation
  • 14. The Fragmented and the Multiple
  • Community control, controlling community
  • With great power comes great responsibility
  • Playing identity and community
  • Conclusion.