Battlefields of negotiation control, agency, and ownership in World of Warcraft
The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate an...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam :
Amsterdam University Press
2012.
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Colección: | JSTOR Open Access monographs.
MediaMatters. |
Acceso en línea: | Conectar con la versión electrónica |
Ver en Universidad de Navarra: | https://innopac.unav.es/record=b38138359*spi |
Tabla de Contenidos:
- Part I: Framing the Game. 1. The Definition Game
- Games without end?
- Tracing the MMORPG genre's roots
- 2. The Many Faces of Play
- The movement of play
- Ludic vs. representational role-playing
- Problematizing social play
- 3. The Contracts of Play
- Social codes, norms, and boundaries
- Playing on a licence
- 4. Play and/as Participation
- Every player plays its part
- Participation as exploitation?
- 5. Battlefields of Negotiation
- Part II: Controlling the Game. 6. The Setup of Play
- Network play
- Playing machines
- Configuring play
- 7. The Rules of Play
- Designing play
- Designing cooperation
- Facing the other
- 8. Playing with Fiction
- Representing Azeroth
- The space of play
- Stuck in time
- Part III: Gaming the Game. 9. It's About Time
- Paratexts as cheating tools
- From emergence to progression
- Hyperproductive demystification
- 10. Twinking, or Playing Another Game
- The luxury of twinking
- Going for the easy kill
- A game within a game
- 11. Playing the Interface
- Mods as social surveillance tools
- Controlling code through theorycrafting
- Exposing the inside
- Part IV: Claiming the Game
- 12. Virtual Thievery
- Play, work or crime
- The power of small print
- Part of the game?
- 13. Performing on the Edge of Rules and Fiction
- Our story, your story
- Looking the other way
- Exploration or exploitation
- 14. The Fragmented and the Multiple
- Community control, controlling community
- With great power comes great responsibility
- Playing identity and community
- Conclusion.