Texturing & modeling a procedural approach

The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardw...

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Detalles Bibliográficos
Otros Autores: Ebert, David S., 1964- (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: San Francisco, Calif. : Morgan Kaufmann 2003.
Edición:3rd ed
Colección:Science Direct e-books.
Morgan Kaufmann series in computer graphics and geometric modeling.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b37508842*spi
Tabla de Contenidos:
  • Introduction; Building Procedural Textures; Real-Time Programmable Shading by William R. Mark; Cellular Texturing; Advanced Antialiasing; Practical Methods for Texture Design; Procedural Modeling of Gases; Animating Solid Spaces; Volumetric Cloud Modeling with Implicit Functions; Issues and Strategies for Hardware Acceleration of Procedural Techniques; Procedural Synthesis of Geometry by John C. Hart; Noise, Hypertexture, Antialiasing, and Gesture; Real-Time Procedural Solid Texturing by John C. Hart; A Brief Introduction to Fractals; Fractal Solid Textures: Some Examples; Procedural Fractal Terrains; QAEB Rendering for Procedural Models; Atmospheric Models; Genetic Textures; MojoWorld: Building Procedural Planets; On the Future: Engineering the Appearance of Cyberspace.