Innovators' Marketplace Using Games to Activate and Train Innovators

This book presents a powerful method for innovation that reinforces combinatorial and analogical thoughts, with interdisciplinary communications among stakeholders in the market. In this method called Innovators' Marketplace, two games - Innovators' Market Game and Analogy Game - accelerat...

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Detalles Bibliográficos
Autor principal: Ohsawa, Yukio (-)
Autor Corporativo: SpringerLink (-)
Otros Autores: Nishihara, Yoko, autor (autor)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer 2012.
Colección:Understanding Innovation,
Springer eBooks.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b36248496*spi
Tabla de Contenidos:
  • 1. Introduction: innovation as a serious entertainment
  • 2. Chance discovery as value sensing for innovation
  • 3. Using maps for scenario externalization
  • 4. Theories for innovative thought and communication
  • 5. Analogy game: training and activating analogical thought
  • 6. Innovators’ market game: communication with and for innovative thinking
  • 7. Evidence-based guidelines for innovators’ marketplace
  • 8. Innovators’ marketplace as integrated process: an industrial case
  • 9. Application case: policies for long-lasting safety of nuclear power plants
  • 10. Img on the web? And conclusion
  • Index.