Learning C♯ by developing games with Unity 3D beginner's guide learn the fundamentals of C♯ to create scripts for your GameObjects

Chapter 2: Introducing the Building Blocks for Unity Scripts; Using the term method instead of function; Understanding what a variable does in a script; Naming a variable; A variable name is just a substitute for a value; Time for action - creating a variable and seeing how it works; Time for action...

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Detalles Bibliográficos
Autor principal: Norton, Terry (Computer programmer) (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham : Packt Publishing 2013.
Colección:EBSCO Academic eBook Collection Complete.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b35599583*spi