Competencies in Teaching, Learning and Educational Leadership in the Digital Age Papers from CELDA 2014
This book makes a contribution to a global conversation about the competencies, challenges, and changes being introduced as a result of digital technologies. This volume consists of four parts, with the first being elaborated from each of the featured panelists at CELDA (Cognition and Exploratory Le...
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Otros Autores: | , , , |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Cham :
Springer International Publishing : Imprint: Springer
2016.
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Colección: | Springer eBooks.
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Acceso en línea: | Conectar con la versión electrónica |
Ver en Universidad de Navarra: | https://innopac.unav.es/record=b34513826*spi |
Tabla de Contenidos:
- Preface
- 1. Reflections on the Future of Instructional Design Research
- Part I. A Global Conversation about Competencies and Challenges for 21st Century
- 2. Competencies Challenges, and Changes: A U.S. Perspective on Preparing 21st Century Teachers and Leaders
- 3. Initiation and Implementation: Changes to Teacher Education in Ireland
- 4. Digital Learnings and Digital Teachers: Challenges, Changes and Competencies
- 5. Pre-service Teachers’ Perceptions of School Development
- Part II. Changing Learning and Instructional Paradigms
- 6. School Analytics: A Framework for Supporting School Complexity Leadership
- 7. Improving Content Area Reading Comprehension with 4-6th Grade Spanish ELLs Using Web-based Structure Strategy Instruction
- 8. Teachers’ Readiness, Understanding and Workload in Implementing School Based Assessment
- 9. Digital Storytelling: Emotions in Higher Education
- Part III. Assessments and Analytics for Teachers and Decision Makers
- 10. Addressing Standardized Testing Through a Novel Assessment Model
- 11. An EVS Clicker-based Assessment for Radical Transparency in Marking Criteria
- 12. Assessing the Level of Collaborative Writing in a Wiki-based Environment: A Case Study in Teacher Education
- 13. Student-centered Analytics for Postsecondary Education
- 14. Computational Thinking: Toward a Unifying Definition
- Part IV. Changing Tools and Learning Environments
- 15. Designing the Flipped Classroom in Higher Education
- 16. Design4Practice: Scenario for Improving Management Education
- 17. Informal Learning for Possible Science Selves
- 18. Project ‘Flappy Crab’: An Edugame for Music Learning
- 19. Educational App Creation for the Cathedral in Freiburg
- 20. An Approach to Designing and Implementing Intelligent Tutors in Immersive Virtual Environments
- 21. A Synthesizing Look Forward in Teaching, Learning and Educational Leadership in the Digital Age
- Index.