A learning zone of one's own sharing representations and flow in collaborative learning environments

This text is based largely on two workshops organized by Steels (Sony Computer Science Laboratory, Paris) in Portugal in 2002 and Spain in 2003, as part of a long-term effort initiated by Tokoro (Sony Computer Science Labs Inc., Tokyo) to stimulate multidisciplinary discussions aimed at improving ed...

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Detalles Bibliográficos
Otros Autores: Tokoro, Mario, 1947- (-), Steels, Luc
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Burke, VA : IOS Press 2004.
Colección:EBSCO Academic eBook Collection Complete.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b31888215*spi
Tabla de Contenidos:
  • Preface; Acknowledgements; Introduction; Contents; Chapter 1. Grounding, Emotion and Learning; Chapter 2. Constructing Knowledge and Transforming the World; Chapter 3. How Infants Learn How to Mean; Chapter 4. Pretend Play as Learning: Case Studies from the Home; Chapter 5. A Feeling of Well-Being in Learning and Teaching; Chapter 6. On the Design of a Musical Flow Machine; Chapter 7. The Architecture of Flow; Chapter 8. Tools for Embodied Teaching: Célestin Freinet and the Learner-Centered Classroom; Chapter 9. Playing and Learning in Digitally-Augmented Physical Worlds.