Design. Think. Make. Break. Repeat a handbook of methods
Revised edition: 20 additional methods, three new case studies and a new chapter to introduce life-centered design. This book introduces the reader to the changing role of design as a way of thinking and a framework for solving complex problems and achieving systemic change. This book introduces the...
Otros Autores: | |
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Formato: | Libro |
Idioma: | Inglés |
Publicado: |
Amsterdam :
BIS Publishers
[2020]
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Materias: | |
Ver en Universidad de Navarra: | https://innopac.unav.es/record=991005855889708016*spi |
Tabla de Contenidos:
- Introduction
- Design evolution
- Design process
- Life-centred design
- Using the book.
- Methods
- 5 whys
- A/B testing
- Affinity diagramming
- Autobiographical diaries
- Backcasting
- Body mapping
- Bodystorming
- Brainwriting 6-3-5
- Business model canvas
- Business model experimentation
- Card sorting
- Cartographic mapping
- Channel mapping
- Co-design workshops
- Competitor analysis
- Context mapping
- Contextual observation
- Cultural probes
- Decision matrices
- Design by metaphor
- Design critique
- Design team cards
- Design timescapes
- Direct experience storyboards
- Empathic modeling
- Empathy mapping
- Experience prototyping
- Experience sampling
- Extreme characters
- Focus groups
- Forced association
- Future workshops
- Group passing.
- Methods
- Hero stories
- Heuristic evaluation
- Impact ripple canvas
- Interaction relabelling
- Interviews
- KJ brainstorming
- Laddering
- Local orbits
- Low-fidelity prototyping
- Mapping space
- Material exploration
- Mind mapping (WWWWWH)
- Mock-ups
- Mood boards
- Morphological charts
- Non-human personas
- Online ethnography
- Perceptual maps
- Personal-based walkthroughs
- Personas
- Pop-ups
- Questionnaires
- Reframing
- Research visualisation
- Role-playing
- Scenario-based thinking
- Science fiction prototyping
- Sketching
- Sketchnoting
- Speculating preferred futures
- STEP cards
- Storyboarding
- Strategy choice cascade
- Systems mapping
- Thematic analysis
- Think aloud protocol
- Usability testing
- User journey mapping
- User profiles
- Value proposition canvas
- Values cartouche
- Video prototyping
- Wireflows
- Wireframing
- Worst possible idea.
- Case studies
- Which brief?
- Autonomous vehicles
- Designing space travel
- Musuem visitor experience
- Supermarket of the future
- Health and wellbeing
- Environmentally resilient communities
- Future campus.