Design. Think. Make. Break. Repeat a handbook of methods

Revised edition: 20 additional methods, three new case studies and a new chapter to introduce life-centered design. This book introduces the reader to the changing role of design as a way of thinking and a framework for solving complex problems and achieving systemic change. This book introduces the...

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Detalles Bibliográficos
Otros Autores: Tomitsch, Martin, autor (autor)
Formato: Libro
Idioma:Inglés
Publicado: Amsterdam : BIS Publishers [2020]
Materias:
Ver en Universidad de Navarra:https://innopac.unav.es/record=991005855889708016*spi
Tabla de Contenidos:
  • Introduction
  • Design evolution
  • Design process
  • Life-centred design
  • Using the book.
  • Methods
  • 5 whys
  • A/B testing
  • Affinity diagramming
  • Autobiographical diaries
  • Backcasting
  • Body mapping
  • Bodystorming
  • Brainwriting 6-3-5
  • Business model canvas
  • Business model experimentation
  • Card sorting
  • Cartographic mapping
  • Channel mapping
  • Co-design workshops
  • Competitor analysis
  • Context mapping
  • Contextual observation
  • Cultural probes
  • Decision matrices
  • Design by metaphor
  • Design critique
  • Design team cards
  • Design timescapes
  • Direct experience storyboards
  • Empathic modeling
  • Empathy mapping
  • Experience prototyping
  • Experience sampling
  • Extreme characters
  • Focus groups
  • Forced association
  • Future workshops
  • Group passing.
  • Methods
  • Hero stories
  • Heuristic evaluation
  • Impact ripple canvas
  • Interaction relabelling
  • Interviews
  • KJ brainstorming
  • Laddering
  • Local orbits
  • Low-fidelity prototyping
  • Mapping space
  • Material exploration
  • Mind mapping (WWWWWH)
  • Mock-ups
  • Mood boards
  • Morphological charts
  • Non-human personas
  • Online ethnography
  • Perceptual maps
  • Personal-based walkthroughs
  • Personas
  • Pop-ups
  • Questionnaires
  • Reframing
  • Research visualisation
  • Role-playing
  • Scenario-based thinking
  • Science fiction prototyping
  • Sketching
  • Sketchnoting
  • Speculating preferred futures
  • STEP cards
  • Storyboarding
  • Strategy choice cascade
  • Systems mapping
  • Thematic analysis
  • Think aloud protocol
  • Usability testing
  • User journey mapping
  • User profiles
  • Value proposition canvas
  • Values cartouche
  • Video prototyping
  • Wireflows
  • Wireframing
  • Worst possible idea.
  • Case studies
  • Which brief?
  • Autonomous vehicles
  • Designing space travel
  • Musuem visitor experience
  • Supermarket of the future
  • Health and wellbeing
  • Environmentally resilient communities
  • Future campus.