Violent video game effects on children and adolescents theory, research, and public policy
Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent gamesco...
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Otros Autores: | , |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Oxford ; New York :
Oxford University Press
2007.
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Edición: | 1st ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009798391106719 |
Tabla de Contenidos:
- Violent video games : background and content
- Effects of exposure to violent entertainment media
- The general aggression model
- Experimental study of violent video games with elementary school and college students
- Correlational study with high school students
- Longitudinal study with elementary school students
- Risk factor illustrations
- New findings and their implications
- Interpretations and public policy
- Reducing violent video game effects.