Drawing product ideas fast and easy UX drawing for anyone
Otros Autores: | |
---|---|
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Hoboken, New Jersey :
John Wiley & Sons, Inc
[2023]
|
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009755240206719 |
Tabla de Contenidos:
- Cover
- Title Page
- Copyright Page
- Contents
- Foreword
- Preface
- Introduction
- Chapter 1 Why Draw?
- Explore an Idea
- Gain a Shared Understanding
- Improve Collaboration
- Anyone Can Draw
- Right Time and Place
- In the Beginning
- During Workshops
- To Facilitate Conversations
- Unbuttoning the Process
- Eliciting the Right Kind of Feedback
- Challenging the Status Quo
- Chapter 2 Reframing Our Thinking
- Breaking It Down
- Introducing the System
- Common Drawings
- Site Maps
- Journey Maps, Flow Charts, and Sequential Diagrams
- Mind Maps
- Digital Products, Screens, Interfaces, and Components
- Chapter 3 Lines and Points
- Telling Stories with Lines
- Straight Lines
- Circular Lines
- Gestural Lines
- Line Weight
- Making Meaning with Points
- Tools and Materials
- Chapter 4 Building from Rectangles
- Creating Diagrams
- Process Diagrams
- Tree Diagrams
- Network Visualizations
- Content Elements
- Headline and Subheader Text
- Content Blocks
- Image Placeholders
- Lists
- Content Layouts
- Navigation Elements
- Lists
- Tabs
- Breadcrumbs
- Grids
- Forms
- Text Fields
- Text Areas
- Checklists
- Buttons and Actions
- Form Layout
- Charts and Graphs
- Interface Elements
- Chapter 5 Building from Circles, Triangles, and More
- Circular Elements
- Forms: Radio Groups
- The Circle as a Symbol
- Charts
- Triangular Elements
- Navigation Controls
- Icons: Alerts, Warnings, and Anomalies
- Forms: Drop-Down Menus
- Advanced Icons and Symbols
- Octagons and Stop Signs
- Location Markers
- People
- Representing Interactions
- Pointer Hands and Cursors
- Click Interactions
- Gestural Interactions
- Alternatives for Drawing Gestures
- Chapter 6 Illustrating Light, Motion, and Other Concepts
- Shading Techniques
- Using Accent Marks
- Looking at Lighting
- Pointillism.
- Hatching
- Crosshatching
- Contour Shading
- Scribbled Shading
- Using Elevation
- Modals and Dialogs
- Fixed Position Elements
- Cards
- Interaction Hands and Cursors
- Other UI Elements
- Using Texture
- Capturing Motion
- Conveying Luminance
- Communicating Sound
- Chapter 7 The System
- Putting It Together
- Creating Something New
- Chapter 8 Using Flows to Tell Stories
- Starting with the Syntax
- Showing Interactions
- Just Enough Information
- Depicting Transitions
- Labels and Annotations
- Being Conscious of Composition
- Chapter 9 Telling Engaging Stories
- Real-World Constraints
- Start with Content-Everything Else Follows
- Information Sources
- Interface Patterns and Widgets
- Reviewing Data
- Show Something New-Start the Conversation
- Invoking Emotion
- Adapting the Visual Language
- Wayfinding and Landmarks
- Choreography and Timing
- Packaging Your Drawings
- Chapter 10 Moving Forward
- Works CITED
- Index
- EULA.