Gamification for innovators and entrepreneurs using games to drive innovation and facilitate learning
Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are expl...
Otros Autores: | , , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berlin ; Boston :
De Gruyter
[2022]
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009746792906719 |
Tabla de Contenidos:
- PART I GAMIFICATION, GAMES AND PLAY AS DRIVERS OF INNOVATION AND ENTREPRENEURSHIP
- Introduction
- Chapter 1 Challenges: Gamification and games to tackle grand challenges
- Chapter 2 Play: Playing games to develop ourselves
- Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space
- PART II USING, ADAPTING AND CREATING GAMES
- Introduction
- Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship
- Chapter 5 Games: Using and adapting games for innovation and entrepreneurship
- Chapter 6 Gamification: Creating new gamified formats and games for unique challenges
- PART III GAMES TACKLING GRAND CHALLENGES IN INNOVATION AND ENTREPRENEURSHIP
- Introduction
- Chapter 7 Games: Corporate sustainability innovation / Henning Breuer and Kiril Ivanov
- Chapter 8 Games: Customer first change / Sune Gudiksen, Lisa Weber and Leif Sørensen
- Chapter 9 Games: Business model branching / Sune Gudiksen
- Chapter 10 Games: Shift innovation barriers / Sune Gudiksen and Carina Leue-Bensch
- Chapter 11 Games: Proximity seeker / Keila Z. Pérez Quiñones and Sune Gudiksen
- Chapter 12 Games: Ecosystem Canvas / Jacob Thomsen and Sune Gudiksen
- Chapter 13 Games: Lego serious play / Sandra Dijk, Sina Plietzsch and Claudia Lehmann
- PART IV OUR FUTURE WITH GAMES FOR INNOVATION AND ENTREPRENEURSHIP
- Introduction
- Chapter 14 Education: Games for learning and training and teaching gamification
- Chapter 15 What's next? Future challenges and chances for gamification
- Chapter 16 Outlook: What's your future with games?
- Appendix 1 Gamification design patterns
- Appendix 2 Overview of games discussed in the book
- Appendix 3 Overview of games to facilitate values-based innovation
- Appendix 4 Overview of games to facilitate sustainability-oriented innovation
- References
- List of figures
- Index.