Real-Time Animation with Adobe Character Animator Animate Characters in Real Time with Webcam, Microphone, and Custom Actions

Build real-time animations without expensive equipment using this quick how-to guide printed in full-color Key Features Get the hang of enhancing and polishing character rigs Create quick and effective animations for business or entertainment without having to delve into all the intricacies of the c...

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Detalles Bibliográficos
Autor principal: Troftgruben, Chad (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, Limited 2022.
Edición:1st ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009711814106719
Tabla de Contenidos:
  • Cover
  • Title Page
  • Copyright and Credits
  • Dedicated
  • Contributors
  • Table of Contents
  • Preface
  • Part 1: Preparing Character Art for Rigging
  • Chapter 1: What You Need to Know Before Rigging and Animating
  • System requirements for Character Animator
  • Downloading Character Animator
  • Character Animator Pro versus Starter
  • Calibrating equipment in Character Animator
  • Creating a new project
  • Saving project versions
  • Loading and renaming project versions
  • Testing your webcam
  • Testing your microphone
  • Playing with samples and the characterizer
  • Playing with a sample rig
  • Recording animation
  • Animating with Characterizer
  • Summary
  • Chapter 2: Comparing Adobe Character Animator to Other Animation Apps
  • What is Adobe Animate?
  • Brief history of Adobe Animate
  • The strengths of Adobe Animate
  • Using Animate with Character Animator productions
  • What is Adobe After Effects?
  • A brief history of Adobe After Effects
  • The strengths of After Effects
  • Using After Effects with our Character Animator productions
  • Other popular animation apps
  • Summary
  • Chapter 3: Preparing a Character Rig in Photoshop
  • Designing your character
  • Streamlining and renaming layers
  • Creating a character group
  • Removing unneeded layers
  • Merging and renaming the limbs
  • Reorganizing the eye layers
  • Organizing with normal and independent groups
  • Creating main groups
  • Adding eyebrow phases
  • Arranging the eye groups
  • Separating out the hair
  • Cleaning up PSD layers
  • Summary
  • Part 2: Rigging Character Art for Animation
  • Chapter 4: Importing and Tagging Your Character
  • Technical requirements
  • Adjusting the rig in Character Animator
  • Importing Chaz into Character Animator
  • Making layer changes in Character Animator
  • Creating PSD versions
  • Tagging the head and mouth
  • Switching the tag view.
  • Understanding left and right tags
  • Tagging head layers
  • Tagging mouth layers
  • Tagging the body layers
  • Summary
  • Chapter 5: Creating Control Handles and Behaviors
  • Technical requirements
  • Adding modifiers for mouse control
  • Adjusting the layer and mesh properties
  • Adding draggers and fixed modifiers
  • Linking Independent groups
  • Assigning layers as Independent
  • Welding Independent groups to the body
  • Refining limbs with the stick tool
  • Adjusting limb rotation
  • Summary
  • Chapter 6: Physics, Behaviors, and Meshes
  • Technical requirements
  • Adding physics and danglers
  • Modifying universal behaviors
  • Creating layer-specific behaviors
  • Refining animation with meshes
  • Summary
  • Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets
  • Technical requirements
  • Creating triggers for props
  • Importing props
  • Creating triggers
  • Creating swap sets for hands
  • Further exploring triggers and swap sets
  • Creating visual controls for triggers
  • Other tips for using triggers and swap sets
  • Summary
  • Chapter 8: Refining Layers and Exploring Optional Rig Features
  • Technical requirements
  • Animating eyelids
  • Importing a character with eyelids
  • Tagging the eyelids
  • Animating breathing and jaw animations
  • Implementing head turns
  • Tagging the head phases
  • Testing the head turns
  • Summary
  • Part 3: Animating and Refining Your Scene
  • Chapter 9: Working with Preset Actions
  • Technical requirements
  • Creating a walk cycle
  • Modifying a walk cycle
  • Mixing actions on the timeline
  • Summary
  • Chapter 10: Animating a Simple Sequence
  • Technical requirements
  • Assembling the set
  • Importing the background assets
  • Getting started with building the set
  • Positioning the characters in the scene
  • Importing and positioning Chaz
  • Importing and positioning the alien guest.
  • Recording dialogue
  • Using a screenplay or outline
  • Recording Chaz's dialogue in real time
  • Importing and lip-syncing the alien's dialogue
  • Summary
  • Chapter 11: Rearranging, Polishing, and Enhancing Our Sequence
  • Technical requirements
  • Using PNG sequences for external animations
  • Importing PNGs for the sequence
  • Adding Cycle Layers behavior
  • Adjusting the audience in the scene
  • Adding more character actions
  • Adjusting the alien's gaze
  • Setting automatic blinks for the alien
  • Adding arm movement to the alien
  • Arranging character actions in sequence
  • Correcting flaws and enhancing animations
  • Summary
  • Chapter 12: Exporting, Editing, and Sharing Your Character Animator Sequence
  • Technical requirements
  • Export options in Character Animator
  • Setting export duration
  • How to export files
  • Exporting Character Animator scenes as videos
  • Editing in After Effects with Dynamic Link
  • Why use After Effects?
  • Importing and understanding Dynamic Link
  • Layering
  • Adding special effects
  • Adding camera features
  • Editing in Premiere
  • Color grading and filters
  • Summary
  • Chapter 13: Additional Character Animator Tools and Features
  • Technical requirements
  • Puppet Maker
  • Character Animator scene cameras
  • Tracking body animations
  • Tracking body turns
  • Using the Stream workspace
  • Summary
  • Index
  • Other Books You May Enjoy.