Flutter for beginners an introductory guide to building cross-platform mobile applications with flutter 2. 5 and dart

Flutter is a revolutionary mobile framework that makes it easy to create cross-platform native-style apps for iOS, Android, and the web. This book covers the full range of topics involved in creating and releasing your first Flutter app - from the essentials of Dart programming and the Flutter frame...

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Detalles Bibliográficos
Otros Autores: Bailey, Thomas, author (author), Biessek, Alessandro, author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham, England : Packt Publishing, Limited [2021]
Edición:Second edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009635720506719
Tabla de Contenidos:
  • Cover
  • Title page
  • Copyright and credits
  • Foreword
  • Contributor
  • Table of contents
  • Preface
  • Section 1: Introduction to Dart
  • Chapter 1: An Introduction to Flutter
  • Technical requirements
  • What is Flutter?
  • Backed by Google
  • Fuchsia OS and Flutter
  • Dart
  • One code base to rule them all
  • Open source framework
  • Hello Flutter - a first glimpse of Flutter
  • Installing Flutter
  • Development environment
  • Hello world!
  • Widgets, widgets, everywhere
  • Flutter rendering
  • Flutter - rendering by itself
  • Composability
  • Immutability
  • Everything is a widget
  • Building and running Flutter
  • Debug mode
  • Release mode
  • Profile mode
  • Supported platforms
  • The pubspec.yaml file
  • Running the generated project
  • Summary
  • Chapter 2: An Introduction to Dart
  • Technical requirements
  • Getting started with Dart
  • The evolution of Dart
  • How Dart works
  • Introducing the structure of the Dart language
  • Hands-on with Dart
  • Variables and data types
  • Variable declaration
  • Null safety
  • Built-in types
  • Control flows and looping
  • If/else
  • While and do-while loops
  • For loops
  • break and continue
  • Hands-on continued
  • Functions and methods
  • Function parameters
  • Summary
  • Chapter 3: Flutter versus Other Frameworks
  • Native development
  • Developers
  • Project management
  • Defect reports
  • Performance
  • Platform features
  • Hot reload
  • User experience
  • App size
  • New platforms
  • Retired platforms
  • Overview
  • Cross-platform frameworks
  • React Native
  • Xamarin
  • Cordova
  • Popularity
  • Flutter community
  • Events
  • News and discussion
  • Resources
  • Flutter strengths and weaknesses
  • Strengths
  • Weaknesses
  • Summary
  • Chapter 4: Dart Classes and Constructs
  • Technical requirements
  • Object orientation in Dart
  • Objects and classes
  • Other OOP artifacts.
  • Encapsulation
  • Inheritance and composition
  • Abstraction
  • Polymorphism
  • Functions as objects
  • Understanding classes in Dart
  • Class structure
  • Constructors
  • Class inheritance
  • Abstract classes
  • Interfaces
  • Mixins
  • Files and imports
  • The enum type
  • Using generics
  • When and why to use generics
  • Asynchronous programming
  • Dart Futures
  • Dart Isolates
  • Summary
  • Section 2: The Flutter User Interface - Everything Is a Widget
  • Chapter 5: Widgets - Building Layouts in Flutter
  • Technical requirements
  • Stateful/stateless widgets
  • Stateless widgets
  • Stateful widgets
  • Inherited widgets
  • The widget key property
  • Built-in widgets
  • Basic widgets
  • Material Design and iOS Cupertino widgets
  • Layouts
  • Streams
  • Summary
  • Chapter 6: Handling User Input and Gestures
  • Technical requirements
  • Handling user gestures
  • Pointers
  • Gestures
  • GestureDetector
  • Gestures in material widgets
  • A deeper look at the stateful widget life cycle
  • Key life cycle states
  • Mounted
  • Input widgets and forms
  • Getting input through a controller
  • FormField and TextField
  • Accessing the FormField widget's state
  • Form
  • Custom input and FormField widgets
  • Creating custom inputs
  • Custom input widget example
  • Summary
  • Chapter 7: Routing - Navigating between Screens
  • Technical requirements
  • Understanding the Navigator widget
  • Navigator 1.0 and 2.0
  • Navigator
  • Navigator 1.0
  • Navigator 2.0
  • Screen transitions
  • PageRouteBuilder
  • Custom transitions in practice
  • Passing data between screens
  • Passing state in widget parameters
  • InheritedWidget
  • BLoC
  • Redux
  • Other options
  • Summary
  • Section 3: Developing Fully Featured Apps
  • Chapter 8: Plugins - What Are They and How Do I Use Them?
  • Technical requirements
  • What is a plugin?
  • Benefits
  • Drawbacks.
  • Where can I find plugins?
  • How do I add a plugin to my project?
  • The pubspec.yaml file
  • flutter pub
  • Using a plugin in your code
  • How do plugins work on iOS and Android?
  • MethodChannel
  • CocoaPods
  • Gradle
  • Common issues
  • Plugin breaking change
  • Plugin not working
  • PR not merged
  • Inconsistent dependencies
  • MissingPluginException
  • Summary
  • Chapter 9: Popular Third-Party Plugins
  • Technical requirements
  • Exploring Firebase plugins
  • Firebase registration
  • Connecting the Flutter app to Firebase
  • FlutterFire plugins
  • Firebase initialization
  • Authentication
  • Realtime Database
  • Firestore
  • Analytics and Crashlytics
  • Cloud Storage
  • AdMob
  • Cloud Functions
  • ML with Firebase ML Kit
  • Messaging
  • Understanding Google Maps and Places
  • Exploring mobile device features
  • Camera and QR codes
  • Opening web pages
  • Local storage
  • Video
  • Payment providers
  • In-app purchases
  • Opening files
  • Plugins to help with your app support
  • App version
  • Device information
  • Summary
  • Chapter 10: Using Widget Manipulations and Animations
  • Technical requirements
  • Transforming widgets with the Transform class
  • The Transform widget
  • Understanding the Matrix4 class
  • Exploring the types of transformations
  • Introducing animations
  • The Animation&lt
  • T&gt
  • class
  • AnimationController
  • CurvedAnimation
  • Tween
  • Using animations
  • Rotate animation
  • Scale animation
  • Translate animation
  • Using AnimatedBuilder
  • The AnimatedBuilder class
  • Revisiting our animation
  • Implicitly animated widgets
  • AnimatedContainer
  • AnimatedFoo
  • Summary
  • Section 4: Testing and App Release
  • Chapter 11: Testing and Debugging
  • Technical requirements
  • Unit testing
  • The Dart test package
  • Writing unit tests
  • Unit test mocking
  • Widget testing
  • The flutter_test package.
  • Widget test example
  • Running a widget test
  • Debugging your app
  • Observatory
  • Additional debugging features
  • Debugging in the IDE
  • DevTools
  • The widget inspector
  • Profile mode
  • Summary
  • Chapter 12: Releasing Your App to the World
  • Technical requirements
  • Preparing the stores
  • Preparing for web
  • Releasing your app on Android
  • AndroidManifest and build.gradle
  • Build and upload your appbundle
  • Releasing your app on iOS
  • App Store Connect
  • Xcode
  • Build and upload
  • Releasing your app on the web
  • Firebase hosting
  • PWA support
  • Tracking app usage and crashes
  • Crashlytics
  • Google Analytics
  • Summary
  • Other Books You May Enjoy
  • Index.