Essential CG lighting techniques with 3ds Max

Lighting is the one thing that makes or breaks any CG environment. This inspirational book and DVD give you everything you need to create convincing CG lightin; from the concepts and theoretical aspects to the techniques and tricks that are essential in a production environment. The stunning color i...

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Detalles Bibliográficos
Otros Autores: Brooker, Darren., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Oxford ; Burlington, Mass. : Focal Press 2006.
Edición:2nd ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009634708906719
Tabla de Contenidos:
  • Cover; Title Page; Copyright Page; Table of Contents; About the author; Acknowledgments; Chapter 1 Introduction; Who this book is for; How to use this book; Tutorials; Software requirements; Part 1: Theory; Chapter 2 A little light theory; Real world lighting explained; The visible spectrum; Color mixing; Our perception of light; Color temperature; Color balance; The behavior of light; Understanding the qualities of light; Chapter 3 CG lights examined; Lights in CG; Standard lights; Photometric lights; The anatomy of a CG light; Chapter 4 Understanding shadows; The importance of shadows
  • The technical side of shadowsFaking it; When to fake; To use shadows or not?; Shadow saturation; Part 2: Techniques; Chapter 5 Basic lighting techniques; Learning to light; Basic three-point lighting; Key light; Fill light; Backlight; Key-to-fill ratios; Contrast; Tutorial - three-point lighting; Chapter 6 Further lighting techniques; Making light work; Other light types; Area lights; Tutorial - area lights; Arrays; Tutorial - light arrays; Skylights; High Dynamic Range imaging; Tutorial - skylight; Chapter 7 Radiosity techniques; Global illumination; Light distribution; Raytracing; Radiosity
  • Radiosity workflowTutorial - radiosity workflow; Chapter 8 Indoor lighting techniques; Indoor lighting; Outdoor light indoors; Tutorial - radiosity techniques; Tutorial - simulating global illumination; Tutorial HDRI lighting; Artificial lighting; Tutorial - artificial lighting; Chapter 9 Outdoor lighting techniques; The great outdoors; Sunlight; Skylight; Sunlight and skylight together; Tutorial - sunlight and skylight together; Night time; Moonlight; Tutorial - moonlight; Street lighting; Tutorial - outdoor lighting fixtures; Tutorial - neon lighting; Chapter 10 Special lighting techniques
  • Specific lighting problemsTutorial - underwater lighting; Tutorial - candlelight; Chapter 11 Match lighting; Background plates; Lighting reference data; HDRi; Match lighting in practice; Match lighting without reference; Tutorial - match lighting without reference; Chapter 12 Rendering with mental ray; Physically-based lighting; Tutorial - global illumination; Floating-point images; Tutorial - floating-point images; Ambient occlusion; Tutorial - ambient occlusion; Tutorial - caustics with mental ray; Rendering options; Chapter 13 Lighting for games; Games environments; DirectX; Texture baking
  • Tutorial - texture bakingChapter 14 Lighting and lens effects; Visual hooks; Inside the lens; Glows; Tutorial - glows; Lens flares; Tutorial - lens flares; Highlights; Tutorial - highlights; Chapter 15 Compositing; Post production; Compositing; Render Elements; Tutorial - Render Elements; Tutorial - Combustion; Taking compositing further; Part 3: Tips and tricks; Chapter 16 In production; Working efficiently; The first step; The key; Fills and backlights; Rendering; Revision; Production pipelines; Modeling issues; Texturing issues; More revision; Preparation; Pitching for business
  • Experimentation