Beginning ActionScript 2.0
Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on codingWritten by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various fu...
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Otros Autores: | |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Indianapolis, IN :
Wrox/Wiley
c2006.
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Colección: | Wrox beginning guides.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009634678406719 |
Tabla de Contenidos:
- Beginning ActionScript 2.0; About the Authors; Acknowledgments; Contents; Introduction; Who This Book Is For; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; Chapter 1: Getting Started with Macromedia Flash; Introducing the Development Environment; About the Library and Symbols; Setting Up Your Scripting Environment; Summary; Exercises; Chapter 2: Getting Started with ActionScript 2.0; Understanding Statements; Understanding Operators; Using White Space; Using Comments; Introducing Variables; Working with Collections of Data; Summary; Exercises
- Chapter 3: Understanding ActionScript Expressions and LoopsMaking Decisions; Understanding Loops; Summary; Exercises; Chapter 4: Exploring ActionScript Functions and Scope; Functions; Variable Scope; Summary; Exercises; Chapter 5: Getting Started with Coding; Introduction to Object-Oriented Programming; Coding Best Practices; Summary; Exercises; Chapter 6: Setting Up Flash Projects; Setting Up the Library; Working with Bitmap Images; Nesting Sections within a Movie Clip; Summary; Exercise; Chapter 7: Controlling Movie Clips; The Movie Clip Revealed; Creating Movie Clips On-the-Fly
- Attaching Movie Clips from the LibraryLoading External Movies; Using Movie Clips as Masks; Improving Movie Clip Performance; Summary; Exercises; Chapter 8: Pre-Loading Movies; Using a Custom Pre-Loader; Polling with onEnterFrame() Versus setInterval(); Understanding the MovieClipLoader Class; Examining the Loader and ProgressBar Components; Strategies for Using Pre-Loaders; Summary; Exercises; Chapter 9: Working with Components; New to Version 2.0; Exploring Components; Placing Components Manually; Placing Components on the Stage with Script; Scripting Components; Summary; Exercises
- Chapter 10: Interacting with the UserHandling Events; Attaching Multiple Listeners to Multiple Components; Manually Invoking Events in a Component; Summary; Exercise; Chapter 11: Controlling Components; Introducing the Component Inspector Panel; Creating Data Bindings between Components Using the Bindings Tab; Using an XML File as a Data Source; Controlling Component Appearance; Summary; Exercises; Chapter 12: Debugging Debugged; Types of Bugs; Develop to Debug; The Science of Debugging; Summary; Exercises; Chapter 13: Working with Vector Graphics; Using the Drawing API
- Tools for Drawing Vectors with ActionScriptDrawing Vectors with ActionScript; The Matrix Object; Summary; Exercises; Chapter 14: Applying Filter Effects; DropShadowFilter; BlurFilter; GlowFilter; BevelFilter; GradientGlowFilter; GradientBevelFilter; ConvolutionFilter; ColorMatrixFilter; DisplacementMapFilter; Cloning Filters; Applying Multiple Filters; Applying Blending Modes; Summary; Exercises; Chapter 15: Working Directly with Bitmap Data; The Bitmap Object's Methods; The bitmapData Object's Properties; Converting a Movie Clip into a Bitmap Image; Manipulating Bitmap Data; Summary
- Exercises