Level of detail for 3D graphics

Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory...

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Detalles Bibliográficos
Otros Autores: Luebke, David P. (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boston, MA : Morgan Kaufmann Publishers c2003.
Edición:1st ed
Colección:Morgan Kaufmann series in computer graphics and geometric modeling.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631420906719
Tabla de Contenidos:
  • Preface Foreword Part I: Generation 1. Introduction 2. Mesh Simplification 3. Error Metrics Part II: Application 4. Runtime Frameworks 5. Catalog of Useful Algorithms 6. Gaming Optimizations 7. Terrain Level of Detail Part III: Advanced Issues 8. Perceptual Issues 9. Measuring Visual Fidelity 10. Temporal LOD Glossary Bibliography. Mesh simplification Simplification error metrics Run-time frameworks A catalog of useful algorithms Gaming optimizations Terrain level of detail Perceptual issues Measuring visual fidelity Temporal detail.