Roguelike development with JavaScript build and publish roguelike genre games with JavaScript and Phaser

In this book, we are going on an adventure together and will build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, we’re going to go through all the steps to build a small, fun, playable web roguelite game. The chapters will guide you on how to add furth...

Descripción completa

Detalles Bibliográficos
Otros Autores: Garzia, Andre Alves, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] : Apress [2020]
Edición:1st ed. 2020.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630816706719
Tabla de Contenidos:
  • Chapter 1: Before We Begin
  • Chapter 2: Introduction to Phaser
  • Chapter 3: Enemies and Permadeath
  • Chapter 4: Treasure and Upgrades
  • Chapter 5: Character Classes
  • Chapter 6: Procedurally Generated Dungeons
  • Chapter 7: Procedurally Generated Monsters and Treasure
  • Chapter 8: The Power of Storytelling
  • Chapter 9: Finished Game
  • Chapter 10: Extra Chapter - Monetization.