Great Big Agile An OS for Agile Leaders
Big Agile leaders need an empirical, "high-trust" model that provides guidance for scaling and sustaining agility and capability throughout a modern technology organization. This book presents the Agile Performance Holarchy (APH)—a "how-ability" model that provides agile leaders...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2019.
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Edición: | 1st ed. 2019. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630265606719 |
Tabla de Contenidos:
- Part 1: The Agile Performance Holarchy
- Chapter 1: The API Is Broken
- Part 2: The Performance Circles
- Chapter 2: Performance Circle: Leading
- Chapter 3: Performance Circle: Providing
- Chapter 4: Performance Circle: Envisioning
- Chapter 5: Performance Circle: Crafting
- Chapter 6: Performance Circle: Affirming
- Chapter 7: Performance Circle: Teaming
- Part 3: Ceremonies and Techniques
- Chapter 8: Acceptance Testing
- Chapter 9: Agile Agreement
- Chapter 10: Agile Digs
- Chapter 11: Agile Partner Assessment
- Chapter 12: All Hands Raised
- Chapter 13: Arc of Conversation
- Chapter 14: Automated Build
- Chapter 15: Backlog Grooming
- Chapter 16: Best Practices Board
- Chapter 17: Big Room Planning / Release Zero
- Chapter 18: Brainstorming
- Chapter 19: Burn Down Chart
- Chapter 20: Confirmation
- Chapter 21: Continuous Deployment
- Chapter 22: Continuous Integration
- Chapter 23: Class, Responsibilities, Collaborators (CRC) Cards
- Chapter 24: Daily Stand-Up
- Chapter 25: Definition of Done
- Chapter 26: Definition of Ready
- Chapter 27: Dot Voting
- Chapter 28: Epics
- Chapter 29: Evaluation
- Chapter 30: Frequent Releases
- Chapter 31: Gemba Walks
- Chapter 32: Gemba Kaizen
- Chapter 33: Goal, Question, Metric (GQM)
- Chapter 34: Incremental Development
- Chapter 35: Kamishibai (Board and Cards)
- Chapter 36: Kanban Board
- Chapter 37: Kano Model
- Chapter 38: Lean Coffee
- Chapter 39: Mob Programming
- Chapter 40: Obeya Room
- Chapter 41: Open Space Technology
- Chapter 42: Pair Programming
- Chapter 43: Peer Reviews
- Chapter 44: Planning Poker
- Chapter 45: Product Backlogs
- Chapter 46: Product Scenarios
- Chapter 47: Project (Team) Chartering
- Chapter 48: Prototyping/Spike
- Chapter 49: Release Planning
- Chapter 50: Retrospectives
- Chapter 51: Review
- Chapter 52: Roles and Accountabilities Game
- Chapter 53: Scrum of Scrums
- Chapter 54: Scrum Wall / Scrum Board
- Chapter 55: Self-Selection/Self-Subscription
- Chapter 56: Spike (Design Spike)
- Chapter 57: Sprint
- Chapter 58: Sprint Demo
- Chapter 59: Sprint Planning
- Chapter 60: Stakeholder Identification and Management
- Chapter 61: State of the Team
- Chapter 62: SWOT Analysis (Strengths, Weaknesses, Opportunities, Threats)
- Chapter 63: Team Agreement
- Chapter 64: Team Estimation Game
- Chapter 65: Team Room Set-Up
- Chapter 66: Technical Debt
- Chapter 67: Test-Driven Development
- Chapter 68: Three Diverse Humans
- Chapter 69: Training
- Chapter 70: Unit Testing
- Chapter 71: Velocity
- Chapter 72: Visual Information Management
- Part 4: Next Steps for Leaders
- Chapter 73: Using the Agile Performance Holarchy
- Appendix A: Quick Reference Tables
- Glossary.-.