Adobe After Effects CS5 visual effects and compositing studio techniques
This is the only book on the market to focus exclusively on the creation of visual effects for After Effects users, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, Calif. :
Peachpit
c2011.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629249106719 |
Tabla de Contenidos:
- Cover
- Contents
- Foreword
- Introduction
- Section I: Working Foundations
- Chapter 1 Composite in After Effects
- Organization
- Take Control of Settings
- View Panels and Previews
- Effects: Plug-ins and Animation Presets
- Output and the Render Queue
- Assemble the Shot
- Chapter 2 The Timeline
- Organization
- Keyframes and the Graph Editor
- Timeline Panel Shortcuts
- Spatial Offsets
- Motion Blur
- Timing and Retiming
- So Why the Bouncing Ball Again?
- Chapter 3 Selections: The Key to Compositing
- Methods to Combine Layers
- Optics and Edges
- Transparency: Alpha Channels and Edge Multiplication
- Mask Modes
- Combine Selections
- Animated Masks
- Composite With or Without Selections: Blending Modes
- Track Mattes
- Right Tool for the Job
- Chapter 4 Optimize Projects
- Nested Comps, Multiple Projects
- Adjustment and Guide Layers
- Faster! Control the Render Pipeline
- Optimize a Project
- Conclusion
- Section II: Effects Compositing Essentials
- Chapter 5 Color Correction
- Color Correction for Image Optimization
- Levels: Histograms and Channels
- Curves: Gamma and Contrast
- Hue/Saturation: Color and Intensity
- Color Look Development
- Color Matching
- Conclusion
- Chapter 6 Color Keying
- Procedural Mattes
- Linear Keyers and Hi-Con Mattes
- Color Keying: Greenscreen, Bluescreen
- Keylight for Color Keying
- Fine Tuning and Problem Solving
- Shoot for the Perfect Matte
- Conclusion
- Chapter 7 Rotoscoping and Paint
- Roto Brush
- The Articulated Matte
- Refined Mattes
- Deformation
- Paint and Cloning
- Alternatives
- Chapter 8 Effective Motion Tracking
- Point Tracker
- Track a Scene
- Smooth a Camera Move
- Planar Tracker: mocha-AE
- Track Roto/Paint
- 3D Tracking
- Chapter 9 The Camera and Optics
- Cameras: Virtual and Real
- 3D
- Camera and Story.
- Depth of Focus
- Grain
- Lens Optics and Looks
- Conclusion
- Chapter 10 Expressions
- What Expressions Are
- Creating Expressions
- The Language of Expressions
- Linking an Effect Parameter to a Property
- Using a Layer's Index
- Looping Keyframes
- Using Markers
- Time Remapping Expressions
- Layer Space Transforms
- Color Sampling and Conversion
- Extra Credit
- Conclusion
- Chapter 11 Advanced Color Options and HDR
- Dynamic Range: Bit Depth and Film
- Color Realism: Linear HDRI
- Color Fidelity: Management, Depth, LUTs
- Conclusion
- Section III: Creative Explorations
- Chapter 12 Light
- Source and Direction
- Color Looks
- Source, Reflection, and Shadow
- Multipass 3D Compositing
- Chapter 13 Climate and the Environment
- Particulate Matter
- Sky Replacement
- Fog, Smoke, and Mist
- Billowing Smoke
- Wind and Ambience
- Precipitation
- Chapter 14 Pyrotechnics: Heat, Fire, Explosions
- Firearms
- Energy Effects
- Heat Distortion
- Fire
- Explosions
- In a Blaze of Glory
- Index
- Appendix: Scripting
- JavaScript Guide
- Links to Scripts Referenced in the Book.