How to cheat in 3ds Max 2015 get spectacular results fast
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Burlington, Mass. :
Focal Press
2015.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629212806719 |
Tabla de Contenidos:
- Cover; Half Title; Title Page; Copyright Page; Table of Contents; Acknowledgments; 1 Customization and UI; Exploring your scene; Enhanced menu; X marks the spot; Make the new old again; Hotbox quad; Custom workspace; 2 Basics; A selection of selections; Making a Scene; Zoom, pan, display; Organizing objects; Transforms and coordinates; Organizing objects: a matter of choice; Roger's top 10 reasons why you can't select your object; 3 Modeling; Modeling tools; Reference images; Spline to low poly; Virtual studio; Speed modeling; Modeling with maps in mind; Object placement; Curvy curtain
- Shell gameBYO weapon; Quad chamfer; How to make a mess with modeling; Secrets of the spline; Modeling for the masses; 4 Character Modeling; Character references; Character modeling process; Chop shop; Nip and tuck; Polygon building; Subdivision; Poly modeling in practice; Making animatable models; 5 Materials; Material Editor basics; Mapping coordinates; Preparing textures; People, trees, and cars; Multiple maps; Procedurally speaking; Gradual mix; Unwrapping the mapping; Normal mapping; Concavity; Faking subsurface scattering; Mapping a character; Basic mental ray materials
- Custom mental ray materials6 Lighting & Shadows; 1-2-3 Lighting; Troubleshooting shadows; Exterior lighting; Bright sunshiny day; Mental ray lighting; Good lighting made better; Daylight savings time; Saving time with shadows; Where's the shadow?; Shadow and wireframe presentation; 7 Reflections; Reflecting on reflections; Bling; Reflections in the dark; Where's my reflection?; 8 Glass; Exterior daytime windows; Interior daytime windows; Nighttime and dusk; Pint glass; Fun with physics; 9 Animation; Animation 101; Pose to pose; Spinning your gears; Animated pivot point; Following a path
- Look a-hereHold it now; Jumping beans; Linktopia; Linking to multiple objects; Chains; Scripting animation; Super-duper tools; 10 Character Animation; Character animation workflow; CAT 101; Biped 101; Skeleton fitting; Skinning; Walking in your footsteps; Snack strong; The alternative skeleton; Biped foot control; CAT gizmos; CAT vs. Biped; 11 MAXScript; A world of MAXScripts; Voronoi stone wall; Gizmo control; CAT gizmos for custom rigs; Getting a little tense; Visual pivot placer; PF spliner; FX puck; 12 Rendering; Rendering basics; Render passes with state sets; Managing your scene
- Mental ray renderingDon't trust your eyes; Auto render elements (Photoshop); Auto render elements (After Effects); What is mental ray, anyway?; Perspective matching; Nitrous viewport; Quicksilver rendering; Tipping the attenuation scales; 13 Plugins; V-Ray; Phoenix FD; Joy of liquids; Ornatrix; Zookeeper; Node based snacking; 14 Parameter Wiring; Wiring 101; Follow me; Telling time; Spinning wheels; Feeling exposed; To code or not to code; 15 Special Effects; Logo polishing; MassFX destruction; Breaking into the industry; Raindrops; Morphing; One click to After Effects; Cracks in a surface
- What's in the box?