Motion. No. 4

Designed as a desktop companion for both editors and motion graphics pros, this is the perfect at-a-glance guide to Motion 4. Master trainer Jem Schofield delivers a crash course on how Motion thinks (groups, layers, objects, and behavior-based animation), and meticulously guides you through the ess...

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Detalles Bibliográficos
Otros Autores: Boykin, Brendan Author (author), Schofield, Jem Contributor (contributor), Schofield, Jem Author
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] Peachpit Press 2010
Edición:1st edition
Colección:Apple Pro Training Series Motion 4 Quick-Reference Guide
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629036406719
Tabla de Contenidos:
  • Cover
  • Table of Contents
  • Chapter 1 Motion Basics
  • Utility Window
  • Canvas Window
  • Toolbar
  • Project Pane (F5)
  • Timing Pane (F6)
  • Heads-Up Display (F7)
  • Setting Project Properties and Preferences
  • Chapter 2 Text
  • Creating Text
  • Modifying Text in the Inspector Tab
  • Modifying Text in the HUD
  • Using the Adjust Glyph Tool
  • Using Text Generators
  • Working with Text Behaviors
  • Chapter 3 Shapes, Masks, and Paint
  • Creating Simple Shapes
  • Creating Custom Shapes
  • Modifying a Closed Shape
  • Creating Masks
  • Modifying Masks
  • Adding an Image Mask
  • Using the Paint Stroke Tool
  • Modifying a Paint Stroke
  • Modifying the Control Points of a Shape, Mask, or Paint Stroke
  • Using Shape Behaviors
  • Chapter 4 Particles and Replicators
  • Particle System
  • Replicators
  • Chapter 5 Timelines
  • Working in the Mini-Timeline
  • Working in the Timeline
  • Working with Markers
  • Chapter 6 Keyframes
  • Setting Keyframes Manually
  • Using Record Animation to Create Keyframes
  • Using the Keyframe Editor
  • Modifying Keyframes in the Timeline
  • Converting Behaviors to Keyframes
  • Chapter 7 Behaviors
  • Applying Behaviors
  • Modifying Behaviors
  • Example Behaviors
  • Applying Parameter Behaviors
  • Modifying Parameter Behaviors
  • Example Parameter Behaviors
  • Chapter 8 Filters
  • Applying Filters
  • Modifying Filters
  • Example Filters
  • Chapter 9 Cameras and Views
  • Adding a Camera
  • Modifying a Camera
  • Positioning a Camera
  • Camera Behaviors
  • Views
  • Chapter 10 Manipulating Objects in 3D
  • 2D Layering vs. 3D Positioning
  • Using the 3D Transform Tool in the Canvas
  • Using the 3D Transform Tool in the HUD
  • 3D Behaviors
  • Chapter 11 Lights, Shadows, and Reflections
  • Adding a Light
  • Adjusting Lighting Parameters
  • Disabling Lighting
  • Activating and Adjusting Shadows
  • Disabling Shadows.
  • Activating and Adjusting Reflections
  • Chapter 12 Working with Other Applications
  • Roundtripping with Final Cut Pro
  • Using Motion Templates in Final Cut Pro
  • Working with Adobe Photoshop Documents
  • Working with Adobe Illustrator Documents
  • Chapter 13 Exporting
  • Using File > Export
  • Using File > Share
  • Appendix: Keyboard Shortcuts
  • Interface
  • View Tools
  • Create Tools
  • Mask Tools
  • Camera and Effects Icons
  • Canvas
  • Timing
  • Project
  • Index.