After Effects CS4 for Windows and Macintosh
Here to get filmmakers, Web designers, broadcasters, and digital artists of all kinds up to speed on After Effects CS4—and in time to meet their next deadline—is everyone's favorite task-based guide. Through step-by-step instructions, enhanced by tips, sidebars, and plenty of visual aids, veter...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified]
Peachpit
2009
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Edición: | 1st edition |
Colección: | Visual quickpro guide After Effects CS4 for Windows and Macintosh
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628998006719 |
Tabla de Contenidos:
- Cover
- Table of Contents
- Chapter 1: After Effects: The Big Picture
- The QuickPro Series
- Adobe Creative Suite 4 Production Premium
- Minimum Requirements
- Mac OS vs. Windows
- New Features in After Effects CS4
- Workflow Overview
- Interface Overview
- Setting a Workspace
- Customizing the Workspace
- Using Viewers
- Opening Related Panels Automatically
- Chapter 2: Importing Footage into a Project
- Starting from the Welcome Screen
- Creating and Saving Projects
- Opening and Closing Projects
- Importing Files
- Importing Still-Image Sequences
- Importing Files with Alpha Channels
- Importing a Layered File as a Single Footage Item
- Importing a Layered File as a Composition
- Importing Adobe Premiere Pro and After Effects Projects
- Importing with Adobe Bridge
- Motion Footage
- Chapter 3: Managing Footage
- Displaying Information in the Project Panel
- Finding Items in a Project
- Sorting Footage in the Project Panel
- Organizing Footage in Folders
- Renaming and Removing Items
- Proxies
- Viewing Footage
- The Footage Panel
- Cueing Motion Footage
- Magnifying an Image
- Viewing Safe Zones and Grids
- Displaying Rulers and Guides
- Viewing Snapshots
- Viewing Channels
- Viewing Transparency
- Correcting for Pixel Aspect Ratios
- Adjusting Exposure
- Chapter 4: Compositions
- Composition Settings
- Creating a Composition
- Specifying Basic Composition Settings
- Resizing a Comp
- Setting a Comp's Background Color
- The Composition and Timeline Panels
- Setting the Time
- Adding Footage to a Composition
- Adding Layers Using Insert and Overlay
- Creating Solid Layers
- Chapter 5: Layer Basics
- Selecting Layers
- Changing the Stacking Order
- Naming Layers
- Switching Video and Audio On and Off
- Locking a Layer
- Basic Layer Switches
- Making Layers Shy.
- Continuously Rasterizing a Layer
- Quality Setting Switches
- Chapter 6: Layer Editing
- Viewing Layers in the Timeline and Layer Panels
- The Time Graph
- Navigating the Time Graph
- The Layer Panel
- Trimming Layers
- Moving Layers in Time
- Showing Numerical Editing Controls
- Changing a Layer's Speed
- Performing a Slip Edit
- Sequencing and Overlapping Layers
- Duplicating Layers
- Splitting Layers
- Using Markers
- Chapter 7: Properties and Keyframes
- Layer Property Types
- Viewing Properties
- Setting Global vs. Animated Property Values
- Viewing Spatial Controls in the Comp Panel
- Transform Properties
- Orienting Rotation to a Motion Path Automatically
- Specifying Property Values
- Animating Layer Properties with Keyframes
- Cueing the Current Time to Keyframes
- Selecting and Deleting Keyframes
- Moving Keyframes in Time
- Copying Values and Keyframes
- Generating Property Values with the Brainstorm Feature
- Chapter 8: Playback, Previews, and RAM
- Rendering and RAM
- Previewing to a Video Device
- Setting the Region of Interest
- Using the Preview Panel
- Using the Live Update Option
- Specifying a Fast Previews Option
- Using Adaptive Resolution
- Using OpenGL
- Suppressing Panel Updates
- Scrubbing Audio
- Previewing the Work Area
- Previewing Audio Only
- Rendering RAM Previews
- Chapter 9: Keyframe Interpolation
- Understanding Interpolation
- Interpolation Types
- Specifying the Default Spatial Interpolation
- Specifying Spatial Interpolation in the Motion Path
- Using the Graph Editor: An Overview
- Understanding Value and Speed Graphs
- Viewing Property Graphs
- Specifying the Graph Type
- Viewing Optional Information in the Graph Editor
- Moving Keyframes in the Graph Editor
- Adding and Removing Keyframes in the Graph Editor
- Separating a Position's Dimensions.
- Setting a Keyframe's Temporal Interpolation Type
- Adjusting Temporal Interpolation Manually
- Applying Keyframe Assistants
- Smoothing Motion with Roving Keyframes
- Chapter 10: Mask Essentials
- Understanding Paths
- Viewing Masks in the Layer and Comp Panels
- Viewing Masks in the Layer Outline
- Hiding and Showing Mask Paths
- Targeting Masks
- Creating Paths Using Shape Tools
- Building a Path with the Pen
- Creating a RotoBezier Path
- Changing the Shape of a Path
- Selecting Mask Path Vertices
- Opening and Closing Paths
- Scaling and Rotating Paths
- Converting Mask Paths into Motion Paths
- Moving Masks Relative to the Layer Image
- Inverting a Mask
- Mask Modes
- Adjusting Other Mask Properties
- Chapter 11: Effects Fundamentals
- Using the Effects & Presets Panel
- Applying Effects
- Viewing Effect Property Controls
- Removing and Resetting Effects
- Disabling Effects Temporarily
- Adjusting Effects in the Effect Controls Panel
- Setting an Effect Point
- Saving and Applying Effect Presets
- Copying and Pasting Effects
- Applying Multiple Effects
- Applying Effects to an Adjustment Layer
- Understanding Compound Effects
- Using Compound Effects
- Animating Effects
- Chapter 12: Creating and Animating Text
- Creating Type
- Editing and Formatting Type
- Formatting Paragraph Text
- Creating Masks and Shapes from Text
- Animating Text
- Animating Source Text
- Making Text Follow a Path
- Using Text Animation Presets
- Understanding Animator Groups
- Animating Type with Animator Groups
- Creating Animator Groups
- Specifying a Range
- Chapter 13: Painting on a Layer
- Using the Paint and Brushes Panels
- Specifying Paint Stroke Options
- Painting with the Brush Tool
- Erasing Strokes
- Using Brushes
- Customizing Brushes
- Using Brush Dynamics
- Adjusting Strokes
- Animating Strokes.
- Cloning
- Using the Clone Stamp Tool
- Overlaying the Clone Source
- Saving Clone Stamp Settings
- Chapter 14: More Layer Techniques
- Using Frame Blending
- Using Motion Blur
- Understanding Time Remapping
- Controlling Time Remap Values
- Using Time Remapping
- Using Blending Modes
- Preserving Underlying Transparency
- Track Mattes
- Using Shape Layers
- Creating Shape Layers
- Using the Puppet Effect
- Refining Puppet Animations
- Using Puppet Starch
- Using Puppet Overlap
- Animating Puppets by Sketching with the Mouse
- Chapter 15: 3D Layers
- Using 3D
- Viewing 3D Layers in the Comp Panel
- Adjusting Views with Camera Tools
- Using Comp Panel Layouts
- Using Axis Modes
- Using 3D Position
- Using 3D Orientation and Rotation
- Auto-Orienting 3D Layers
- Using 3D Material Options
- Using Cameras
- Choosing Camera Settings
- Using Lights
- Choosing Light Settings
- Making a Light an Adjustment Layer
- Using the Point of Interest
- Moving Cameras with Camera Tools
- Previewing 3D
- Understanding 3D Layer Order
- Chapter 16: Complex Projects
- Rendering Order
- Channeling the Rendering Order
- Nesting
- Precomposing
- Viewing Composition Hierarchy as a Flowchart
- Collapsing Transformations
- Prerendering
- Parenting Layers
- Using Null Objects
- Using Expressions
- Viewing Expressions
- Using the Expression Language Menu
- Writing Expressions
- Chapter 17: Output
- The Render Queue Panel
- Making a Movie
- Using the Render Queue Panel
- Pausing and Stopping Rendering
- Assigning Multiple Output Modules
- Choosing Render Settings
- Choosing Output Module Settings
- Creating Templates
- Saving Single Frames of a Composition
- Using the Adobe Media Encoder Dialog
- Index.
- Z.