Prepare to board! creating story and characters for animated features and shorts
Packed with illustrations that illuminate and a text that entertains and informs, this book explains the methods and techniques of animation preproduction with a focus on story development and character design.Story is the most important part of an animated film-and this book delivers clear directio...
Otros Autores: | |
---|---|
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam ; Boston :
Focal Press, an imprint of Elsevier
2007.
|
Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628361506719 |
Tabla de Contenidos:
- Front Cover; Prepare to Board! Creating Story and Characters for Animated Features and Shorts; Copyright Page; Contents; Introduction; Dedication and Thanks; Part One: Getting Started; 1. First, Catch Your Rabbit: Working From News Items; Interpreting reality. Creating extraordinary stories from ordinary materials.; Linear and Nonlinear Storytelling: An explanation of two types of storytelling.; Setting Limitations and Finding Liberation: Your personal experiences can be adapted toanimation. If you haven't got a life, why not createone?
- Shopping for Story: Creating Lists: Use free association to create story ideas.Nothing Is Normal: Researching Action; All Thumbs: Quick Sketch and Thumbnails: What a character designer should know.; Reality Is Overrated: Why caricature is better than literal interpretations of anything.; Past and Present: Researching Settings and Costumes; 2.Vive la Difference! Animation and Live-action Storyboards; Comic Boards and Animation Boards: Comic strips also use storyboards, but they are dramatically different from animation boards.
- Television Boards and Feature Boards: Television series boards differ from those for short and feature film boards. Why you should know this before you start your own project.3.Putting Yourself Into Your Work; The Use of Symbolic Animals and Objects: Allegorical and cultural figures that carry meaning to your viewers. A short list for all you clever foxes.; The Newsman's Guide: Who, What, When, Where, and Why: A series of exercises in character design.; 4.Situation and Character-driven Stories
- Stop if You've Heard This One: Clichés and how to avoid them or turn them on their heads. It's not what you do, but how you do it.Defining Conflict: You gotta do what you gotta do.; Log Lines: Summarize the story line before you start.; Stealing the Show: Tell your story with the most interesting characters. Avoid letting secondary characters and storylines become more interesting than your main story.; Parodies and Pastiches: Parody satirizes a specific target, pastiche can reinvent an entire genre.; 5.What If? Contrasting the Possible and the Fanciful
- Beginning at the Ending: The Tex Avery "Twist" : Get your ending first, then work on the start.Establishing Rules: Your animated universe may not obey the laws of the 'real world,' but it has to obey its own internal laws.; 6.Appealing or Appalling? Beginning Character Design; Reading the Design: Silhouette Value: Create a good, simple, recognizable shape for each character that will render it instantly recognizable in a 'lineup.; Construction Sights: Building a character.
- Foundation Shapes and Their Meaning: How to design complex characters from simple shapes that you probably have lying around the house.