3D postproduction stereoscopic workflows and techniques

"Master the complex realities of 3D postproduction workflows and solutions with this one-of-a-kind guide. Brimming with techniques that have been used on actual 3D productions and can easily be incorporated into your own workflows, Rick Baumgartner's 3D Postproduction offers you: - The bes...

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Detalles Bibliográficos
Otros Autores: Baumgartner, Rick., author (author), Cabrera, Juan I. (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: London : Focal Press 2014.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628214106719
Tabla de Contenidos:
  • Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Preface; Acknowledgments; Section I 3D Post Workflows; 1 Overview; 1.1 Stereoscopic 3D; 1.1.1 Native & Converted 3D; 1.1.2 Defining Our Terms; 1.2 3D Postproduction; 1.2.1 Depth; 1.2.2 Comfort; 1.2.3 Continuity; 1.2.4 Creative Intent; 1.2.5 3D Post Resources; 1.2.6 3D Post Activities; 1.2.7 Post in a 3D Show Lifecycle; 1.3 Image Paths, Image Pairs and 3D Frames; 1.3.1 Image Paths; 1.3.2 Image Pairs; 1.3.3 3D Frames; 1.4 The 3D Illusion; 1.4.1 Binocular Vision; 1.5 Core Conditions for 3D
  • 1.5.1 Core Temporal Condition1.5.2 Core Spatial Condition; 1.5.3 Negative, Positive and Zero Parallax; 1.6 Z-Space; 1.6.1 XY-Space (2D); 1.6.2 Z-Space (3D); 1.7 Area of Interest; 1.8 "Good 3D"; 1.9 Issues; 1.10 Workflows Defined; 1.11 The Six Core 3D Post Workflows; 1.11.1 Workflow Objectives; 1.11.2 Combining/Adding Workflows; 1.12 The Six Core 3D Post Elements; 1.12.1 36 3D Post Knowledge Areas; 1.13 The Six Core 3D Post Processes; 1.13.1 Processes and Elements; 1.13.2 Doing the Math; 1.14 Structure of the Book; 1.14.1 Overview and Workflow Chapters; 1.14.2 What's Next in 3D Post
  • 1.14.3 Real-Life 3D Post1.14.4 3D Post Tools Survey; 1.14.4 Appendix; 2 The MANAGING Workflow; 2.1 Overview; 2.1.1 More Than Just Twice the Data; 2.1.2 How Work Flows; 2.2 Elements of the MANAGING Workflow; 2.2.1 Teams; 2.2.2 Techniques; 2.2.3 Tools; 2.2.4 Terms; 2.2.5 Targets; 2.2.6 Tests; 2.3 Inputs and Outputs; 2.3.1 Show Inputs; 2.3.2 Show Outputs; 2.3.3 Workflow Inputs; 2.3.4 Workflow Outputs; 2.4 Real-Life 3D Post: MANAGING by Juan I. Cabrera; 2.4.1 Overview; 2.4.2 File Sizes, Transfer and Render Speeds; 2.4.3 File Formats; 2.4.4 Timecode; 2.4.5 Cameras/Rigs; 2.4.6 Metadata; 2.4.7 Tools
  • 3 The EDITORIAL Workflow3.1 Overview; 3.2 Types of Editorial Work; 3.2.1 Editing; 3.2.2 On-Set Editorial; 3.2.3 Conform; 3.2.4 Compositing and Multiple Video Layers; 3.3 Key Differences between 3D and 2D Editorial; 3.3.1 Shot Duration; 3.3.2 Scaling; 3.3.3 Re-Framing and Repositioning; 3.3.4 Post Moves; 3.3.5 Transitions; 3.4 Relationship of Editorial to Other Workflows; 3.4.1 Managing; 3.4.2 Geometry; 3.4.3 Depth; 3.4.4 Color; 3.4.5 Visual Effects; 3.5 Editorial Inputs and Outputs; 3.5.1 Imagery; 3.5.2 Metadata; 3.5.3 Scripts; 3.5.4 Workflow Masters; 3.5.5 Edit Decision Lists
  • 3.6 Elements of the EDITORIAL Workflow3.6.1 Teams; 3.6.2 Techniques; 3.6.3 Tools; 3.6.4 Terms; 3.6.5 Targets; 3.6.6 Tests; 3.7 Real-Life 3D Post: EDITORIAL by Juan I. Cabrera; 3.7.1 Transcoding; 3.7.2 3D Sync Check; 3.7.3 Scaling; 3.7.4 Quick Edits; 4 The GEOMETRY Workflow; 4.1 Overview; 4.2 Types of Geometry Work; 4.3 Geometry: A New Post Workflow; 4.4 Relationships to Other Workflow Teams; 4.4.1 Managing; 4.4.2 Editorial; 4.4.3 Depth; 4.4.4 Color; 4.4.5 Visual Effects; 4.5 Inputs & Outputs; 4.5.1 Dailies/Footage; 4.5.2 Workflow Masters; 4.5.3 Geometry Review Reports
  • 4.5.4 Geometry Decision Lists