How to cheat in 3ds Max 2010 get spectacular results fast

**How to Cheat in 3ds Max - updated for latest rev of Max (under NDA)**Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with...

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Detalles Bibliográficos
Otros Autores: Bousquet, Michele, 1962-, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Oxford : Focal 2009.
Edición:1st edition
Colección:"How to cheat--."
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628164106719
Tabla de Contenidos:
  • Cover; Title Page; Copyright Page; Table of Contents; How to cheat, and why; Acknowledgments; How to use this book; Introduction; Making a scene; A selection of selections; Zoom, pan, display; Organizing objects; Transforms and coordinates; Playtime: Roger's top ten reasons; Interlude: Organizing objects:; 1 Modeling; Modeling tools; Reference images; Virtual studio; 15-minute building; Modeling around maps; Modeling from a plan; Curvy curtain; BYO weapon; Modeling a gorge; Modeling a character; Custom engraving; Importing models; Interlude: How to make a mess with modeling
  • Playtime: Secrets of the Spline2 Materials and mapping; Material Editor basics; Mapping coordinates; Preparing textures; Applying a decal; People, trees, and cars; Multiple maps; Background maps; Procedurally speaking; Gradual mix; Unwrapping the mapping; Normal mapping; Mapping a character; Basic Mental Ray materials; Custom Mental Ray materials; Interlude: Lumps, bumps, and; 3 Lighting; 1-2-3 lighting; Exterior lighting; Interior lighting; Bright sunshiny day; Space scenes; Mental Ray lighting; Good lighting made better; Daylight savings time; Interlude: How to waste time; 4 Shadows
  • Pick your shadowsShadow timesavers; Where's the shadow?; Troubleshooting shadows; Interlude: Shadow and wireframe; 5 Reflections; Reflecting on reflections; Bling; Mirror, mirror; Interlude: Dude, where's my; 6 Glass; Exterior daytime windows; Interior daytime windows; Nighttime and dusk; Glass bottle; Interlude: Fun with physics; 7 Animation; Animation 101; Spinning your gears; Following a path; Look-a-here; Jumping beans; Linktopia; Linking to multiple objects; Chains; Cracks in a surface; 8 Character animation; Biped workflow; Biped 101; Biped fitting; Skinning; Walking in your footsteps
  • Catch a waveThe alternative Biped; Bouncing and flexing; Interlude: The life of Biped; 9 Rendering; Rendering basics; Mental Ray rendering; Depth of field; A shift of perspective; ActiveShade; Rendering large images; Interlude: What is Mental Ray,; 10 Logo treatments; The classics; Making it 3D; Perspective matching; Cardboard cutouts; Flying fragments; Light through holes; Text around a sphere; Unfolding a sphere; Interlude: Making it web-friendly; 11 Parameter wiring; Wiring 101; Follow me; Telling time; Interlude: Spinning wheels; 12 Special effects; Cracks in a surface; Rotoscoping
  • RaindropsInterlude: Morphing; Appendix; Challenges; CD files; Index