Fundamentals of computer graphics
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer...
Otros Autores: | , , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
A K Peters/CRC Press, an imprint of Taylor and Francis
2009.
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Edición: | 3rd ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628145106719 |
Tabla de Contenidos:
- Front Cover; Title Page; Copyright; Contents; Preface; 1. Introduction; 2. Miscellaneous Math; 3. Raster Images; 4. Ray Tracing; 5. Linear Algebra; 6. Transformation Matrices; 7. Viewing; 8. The Graphics Pipeline; 9. Signal Processing; 10. Surface Shading; 11. Texture Mapping; 12. Data Structures for Graphics; 13. More Ray Tracing; 14. Sampling; 15. Curves; 16. Implicit Modeling; 17. Computer Animation; 18. Using Graphics Hardware; 19. Building Interactive Graphics Applications; 20. Light; 21. Color; 22. Visual Perception; 23. Tone Reproduction; 24. Global Illumination; 25. Reflection Models
- 26. Computer Graphics in Games27. Visualization; 28. Spatial-Field Visualization; References; Back Cover