AdvancED game design with Flash
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a dir...
Autor principal: | |
---|---|
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[New York] :
Apress
2010.
|
Edición: | 1st ed. 2010. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628083306719 |
Tabla de Contenidos:
- Modeling Game Data
- Vectors: Ghosts in the Machine
- Collisions Between Circles
- Collisions Between Polygons
- Pixel-Perfect Collision and Destructible Environments
- Explosions, Blitting, and Optimization
- Make It Fun! Sound, Music, and AI
- Tile-Based Game Design
- Pathfinding
- XML and External Data.