Learn GameSalad for iOS game development for iPhone, iPad, and HTML5

So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to...

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Detalles Bibliográficos
Autor principal: Guerineau, David (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress c2012.
Edición:1st ed. 2012.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627988206719
Tabla de Contenidos:
  • Title Page; Copyright Page; Dedication Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Part 1 Learning the GameSaladFundamentals; Chapter 1 Preparing Your DesignEnvironment; GameSalad Requirements; Registering to GameSalad; About GameSalad Pro; Registering in the iOS Developer Program; Installing Xcode; Installing GameSalad Creator; Installing GameSalad iOS Viewer; Why is GameSalad iOS Viewer a piece of code?; Getting the GameSalad iOS Viewer; Installing the Developer Certificate in Your Keychain
  • Creating a Provisioning Profile for iOS ViewerInstalling iOS Viewer; Summary; Chapter 2Your First Game fromScratch: The PongGame; A Little Bit of History About Pong; Specifying the Game Concept and Rules; The Game Concept; The Game Rules; Creating a New GameSalad Project; Adding Actors; What is an actor?; Creating actors; Modifying Actors Attributes; Instance or Prototype; Actor Attributes; Commonly Used Attributes; Name; Size; Color; Tags; Physics/Density; Physics/Friction; Physics/Moveable; Modifying Attributes; Adding Behaviors; What are behaviors?; Adding Behaviors
  • Adding an Actor to the SceneCreating Other Actors; Racket Player 2; The Ball; Walls; Tags; Let's Play; Summary; Chapter 3 Finishing Pong: Scoring and Game Interaction; Let's Keep Score; II's All Aboul Ihe Ace!; Serving Feature: The Winner of the Point Serves the Next Ball; Keeping One Ball in the Game at a Time; Do You Have the Touch?; Serving with a Pinch of Touch; Giving Your Game a Brain; Detecting the Direction and GeHing the Y Value; Moving Player 2 Racket to the Stored Value; Pong, Talk to Me; Let's Play on Your Device; Summary
  • Chapter 4 Break A Wall:Implementing Comments, Accelerometer Movements, LifeManagement, and PauseLaying Down the Basics; Defining the New Project; Defining the Actors; Racket; Brick; Ball; Vertical Wall; Horizontal Wall; Losing Zone; Display; Creating the Collidable Tag; Defining the Attributes; Implementing the Rules and Behaviors; Ball Rules and Behaviors; Racket Rules and Behavior; Brick Rules and Behaviors; Display Text Rules and Behaviors; Layout of the Scene; Commenting Your Work; Moving the Paddle with the Accelerometer; Managing Lives and the GameOver process; Adding a Pause Feature
  • SummaryChapter 5 Making a Shoot 'Em Up Game: Carrot Invader; Preparing the Basic Elements of the Scene; Creating the Carrot Invader Game Project; Artist Entrance: Creating the Actors; Creating the Enemies: Carrots; Traveling through Space: The Spaceship; In a Far, Far, Far away Galaxy: Creating the Background; Load Your Guns: Defining the Bullets; Boundaries in Deep Space: The Wall; Controlling the Number of Enemies with Game Attributes; Setting the Screenplay: Implementing Rules and Behaviors; Carrots: The Ultimate Enemy Role; Flying the Spaceship; Firing at Full Force: Bullet
  • The Invasion is Starting: Creating the Scene Layout