Blender foundations the essential guide to learning Blender 2.6

'Blender Foundations' is the definitive resource for getting started with 3D art in Blender. Animators & artists will learn the basics starting with the revised 2.5 interface, modeling tools, sculpting, lighting & materials through rendering, compositing & video editing.

Detalles Bibliográficos
Otros Autores: Hess, D. Roland., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam : Boston 2010.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627825606719
Tabla de Contenidos:
  • Chapter 1: Intro to 3DChapter 2: Getting the Blender Interface Chapter 3: Movement, Object and Animation BasicsChapter 4: Modeling BasicsChapter 5: Character ModelingChapter 6: RiggingChapter 7: SculptingChapter 8: LightingChapter 9: SurfacingChapter 10: RenderingChapter 11: Character AnimationChapter 12: Morphing AnimationChapter 13: ParticlesChapter 14: Effects and environmental animationChapter 15: Video editing