Teach yourself visually Flash CS4 Professional

As the industry standard for creating lively Web animations, Flash allows you to develop animation content or turn existing graphics into dynamic Web page animations-the CS4 release guarantees a world of new and thrilling possibilitiesIf you are a beginner-to-intermediate level Flash user, this book...

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Detalles Bibliográficos
Autor principal: Butters, Keith (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Indianapolis, IN : Wiley Publishing 2009.
Edición:1st edition
Colección:Visual read less, learn more.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627760706719
Tabla de Contenidos:
  • Teach Yourself Visually Flash CS4 Professional; About the Author; Author's Acknowledgments; Table of Contents; Chapter 1: Getting Started with Flash; Introducing Flash; Get to Know the Flash User Interface; Using Flash Utility Panels; Open a Flash File; Save and Close a Flash File; Save and Version Your Work with Save As; Create a New Flash Document; Organize and Save Your Workspace; Organize and Save Your Workspace; Move and Zoom the Work Area; Using Rulers and Grids; Work from a Template; Using the Properties Inspector; Set up a New Flash Document; Adjust Publish Settings
  • Test a Flash MovieGet Flash Help; Chapter 2: Drawing in Flash; Introducing Flash Drawing Tools; Understanding Groups; Using the Line Tool; Draw Lines Freehand with the Pencil Tool; Draw Fills with the Brush Tool; Draw Shapes with the Pen Tool; Draw Rectangles and Ovals; Fill Shapes with the Paint Bucket Tool; Chapter 3: Modifying and Positioning Artwork; Using the Eraser Tool; Select Artwork; Change the Color of Lines and Fills; Customize Lines with the Ink Bottle Tool; Reshape Lines and Shape Outlines; Copy Attributes; Create Custom Color Swatches; Make a Custom Gradient Fill
  • Transform a Gradient FillScale and Rotate Objects with the Free Transform Tool; Create Groups of Lines, Fills, and Shapes; Send Groups Forward and Backward in Space; Align Shapes; Snap to Grid; Snap to Objects; Chapter 4: Working with Text; Add Text with the Text Tool; Format a Paragraph; Change Text Colors and Fonts; Copy Text Attributes; Adjust Text Kerning and Leading; Move and Resize Text Areas; Break Apart Text; Transform Text; Chapter 5: Importing Artwork; Understanding Vector Art and Bitmaps; Import a Bitmap; Break Apart a Bitmap; Create a Bitmap Fill
  • Convert a Bitmap to Vector Art Using Trace BitmapImport Vector Graphics from Illustrator; Set Bitmap Properties; Import a PSD File; Chapter 6: Working with Layers; Add and Delete Layers; Set Layer Properties; Add a Guide Layer; Make a Layer Mask; Group Layers into Folders; Show and Hide Layers and Layer Groups; Show Layers as Outlines; Lock Layers; Rearrange Layers; Chapter 7: Working with the Timeline; Add and Remove Frames and Keyframes; Add Frame Labels; Move Frames; Cut, Copy, and Paste Frames; Reverse Frames; Preview Frames in the Timeline; Chapter 8: Working with Symbols and Instances
  • Understanding Symbols and InstancesTypes of Symbols; Create a Graphic Symbol; Add an Instance of a Symbol to the Stage; Modify Instances; Swap Symbols; Create a Button Symbol; Edit the States of a Button; Add a Behavior to a Button; Create a Movie Clip Symbol; Preview a Symbol; Apply Filters to an Instance; Apply a Blend Mode to an Instance; Understanding the Different Blend Modes; Rotate and Translate MovieClip Instances with 3-D Tools; Chapter 9: Creating Timeline Animation in Flash; Create a Frame-by-Frame Animation; Onion-Skinning an Animation; Edit Multiple Frames; Understanding Tweening
  • Create a Classic Tween