Digital compositing with Nuke

Whether you're a novice compositor or a well-versed one moving over from After Effects or Shake, this is THE book for you to learn the ins and outs of the powerful compositing software, Nuke. In addition to covering all of the menus, buttons, and other software-specific topics, it also offers c...

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Detalles Bibliográficos
Otros Autores: Lanier, Lee, 1966-, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Waltham, Mass. : Focal Press 2012.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627737806719
Tabla de Contenidos:
  • Cover; Digital Compositing with Nuke; Copyright; Contents; Introduction; CHAPTER 1 Nuke Interface; Interface Components; Layers Versus Nodes; Node Anatomy; Importing Files; Using the File Browser; Supported Image Formats; Properties Bin; Using the Node Graph; Creating Nodes; Connecting, Disconnecting, and Branching Pipes; Selecting, Moving, Disabling, and Deleting Nodes; Creating a Simple Composite; Inserting, Duplicating, and Cloning Nodes; Organizing the Node Graph; Snapping and Arranging Nodes; Creating a Backdrop; Bending Pipes; Exploring the Viewer Pane
  • Resolutions, Frame Rates, and Frame RangesPlaying the Timeline; Opening and Saving Nuke Scripts; Rendering; Playing Back with FrameCycler; Tutorial 1: Kicking a Heart; Part 1: Setting Up a New Script; CHAPTER 2 Transforming and Keyframing; Bounding, Reformating, and Cropping; Scaling an Output to the Project Resolution; Trimming an Output; Translating, Rotating, and Scaling; Using Specialized Transform Nodes; Filter Considerations; Keyframing; In-betweening; Keyframe Theory; Creating and Deleting Keyframes in Nuke; Editing in the Curve Editor; Curve Editor Overview; Transforming Keyframes
  • Manipulating TangentsChanging the Tangent Type; Using the Dope Sheet; Manipulating Keyframes; Adjusting Read Nodes; Activating Motion Blur; Tutorial 1: Kicking a Heart; Part 2: Keyframing Transforms; Tutorial 2: Flying a Spaceship; Part 1: Adjusting Curves; CHAPTER 3 Bit Depths, Color Spaces, and Color Grading; Understanding Bit Depth; Bit Depth and Color Space in Nuke; Default LUT Settings; Writing Out a Specific Color Space; Understanding Gamma; Bit Depth Output Issues; Using the Viewer Process Menu; Monitor Calibration Overview; Integer and Floating-Point Formats; Log and Linear Formats
  • Working with Log FilesConverting Log Files; Writing Floating-Point and Log Files; Using the Colorspace Node; Color Grading; Employing a Histogram; Common Color Filter Parameters; Common Color Filter Nodes; HueCorrect; Specialized Color Filter Nodes; Additional Histogram Functionality; Grading a Single Channel; Using 3D LUTs; Creating a Custom 3D LUT; Applying a Custom 3D LUT; Examining Color Values; Tutorial 1: Kicking a Heart; Part 3: Color Grading for Better Integration; Tutorial 2: Flying a Spaceship; Part 2: Color Grading for Sunset; CHAPTER 4 Alpha Mattes, Merging, and Rotoscoping
  • Understanding Alpha and PremultiplicationPremultiplication Overview; Premultiplying and Unpremultiplying in Nuke; Using the Merge Node; Choosing a Math Operation; Mix Slider and Channel Menus; Chaining a Merge Nodes; Hooking Up a Mask; Pulling a Matte; Specialized Merge Nodes; Rotoscoping; Roto Node; Editing a Bezier and Using B-Splines; Combining Multiple Shapes; Feathering a Shape; Adjusting the Matte Edge and Transforms; Animating a Shape; RotoPaint Node; Using the Brush; Repairing a Background with the Clone Tool; Using Specialized RotoPaint Tools; Tutorial 1: Kicking a Heart
  • Part 4: Adding a Shadow and Rotoscoping a Hand