Professional manga digital storytelling with Manga Studio EX

Combine high-end manga storytelling theory and advice with the tools for digital creation in Manga Studio, guided by expert professional manga-ka. You'll discover manga storytelling techniques, from speed lines to technology, from toning to big sound effects. Steve Horton and Jeong Mo Yang then...

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Detalles Bibliográficos
Autor principal: Horton, Steve (-)
Otros Autores: Yang, Jeong Mo
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : Focal Press/Elsevier c2008.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627533906719
Tabla de Contenidos:
  • Front Cover; Professional Manga: Digital Storytelling with Manga Studio EX; Copyright Page; Contents; Acknowledgments; Chapter 1 Introduction; Chapter 2 Line Art; Smooth Lines; Thick Lines; Thin Lines; Combination Brushes; Chapter 3 Shading and Textures; Digital Toning Revolution; Tones Make the Difference; Choosing the Right Texture; Value and the Light Source; Mood; Avoiding Moiré Patterns; When Not to Use Tones; A Final Note on Tones; Chapter 4 Speed Lines; Action, Excitement, and Epiphany; Don't Overdose on Speed; Chapter 5 Blurring; Alternative to Speed Lines; Use This Technique Wisely
  • Chapter 6 Perspective and BackgroundsPerspective; One-Point Perspective; Two-Point Perspective; Backgrounds; Establishing Shots Explained; Background vs. Foreground; When Not to Use Backgrounds; Perspective & Backgrounds: Final Note; Chapter 7 Technology; Iconic vs. Specific; Photo Reference: Tool, Not Crutch; Photo Reference: A Step Further; Consistency over Accuracy; Creating Tech Digitally; Chapter 8 Sound Effects and Lettering; English Versus Another Language: Coolness Factor; Big and Bold: SFX Participating in the Action; 99 Black-and-White Balloons
  • The Cardinal Rules of Good Manga LetteringCreating a Speech Balloon Manually; Creating a Speech Balloon Automatically; Creating a Tail for the Speech Balloon; Sound Effects and Lettering: Final Note; Chapter 9 Other Side of the Tracks; Chapter 10 Single Panel Elements; Establishing Shot; Close On: Breaking the Establishing Shot Rule; The Rest of the Scene; Close-Up; Medium Shot; Long Shot; Low Angle, High Angle; Bird's Eye View and Worm's Eye View; Single Panel Elements: Final Note; Chapter 11 Panel to Panel Storytelling; Page Composition; Splash Page; The Six-Panel Grid
  • Panel-to-Panel TransitionsClose On to Pull Back; Long Shot/Medium Shot to Close-Up; Alternating Between Speakers; Panels in Parallel; Panel to Panel: Final Note; Chapter 12 Page-to-Page Storytelling; Serial-to-Serial; Volume-to-Volume; The Pause that Refreshes; Scene to Scene; Linking; Dialogue Linking; Visual Linking; Page-to-Page Storytelling: Final Note; Chapter 13 Writing Conventions; The Three Acts; Rising Action; The Main Plot and Subplots; Cliffhanger Endings; Chapter 14 Formats & Sizes; The Comic Book: Pros and Cons; The Bleed and the Trim; Format and Page Size; Manga Studio Pages
  • Manga Standard SizeManga 1.5 Size; Western Standard Size; Western 1.5 Size; One vs. Multiple Volumes; Formats & Sizes: Final Note; Chapter 15 Pitching and Selling; TokyoPop; The Shooting Star Program; Seven Seas Entertainment; Radio Comix; Antarctic Press; Image Comics; The Book Market; The Book is Finished; Glossary; Appendix 1; Appendix 2; Index