Understanding Macromedia Flash 8 ActionScript 2
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicat...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam ; Boston ; London :
Focal Press, an imprint of Elsevier
2006.
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Edición: | 2nd ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627399506719 |
Tabla de Contenidos:
- Cover; Title Page; Copyright Page; Table of Contents; Acknowledgments; Introduction - Understanding Macromedia Flash 8 ActionScript 2; Section 1 Flash Fundamentals; Chapter 1 An Introduction to ActionScript 2 Programming Tools in Flash 8; Chapter 2 Timelines, Layers, The Stage, MovieClips, and the Library; Chapter 3 Events and Event Handlers; Chapter 4 External ActionScript Class Files; Section 2 ActionScript 2.0 Fundamentals; Chapter 5 A Brief Overview of ActionScript 2 Programming; Chapter 6 Transitioning from AS1 Classes to AS2 Classes; Chapter 7 The Anatomy of a Class
- Chapter 8 The Building Blocks of CodeChapter 9 Organizing Code with Functions; Chapter 10 Arrays; Chapter 11 Inheritance and Polymorphism; Section 3 Built-in Classes; Chapter 12 Built-in Classes; Chapter 13 Built-in Classes: The MovieClip Class; Chapter 14 Built-in Classes: The Key Class; Chapter 15 Built-in Classes: The Sound Class; Chapter 16 Built-in Classes: The XML Class; Section 4 Using ActionScript to Build a Game - Astro Sweeper; Chapter 17 Designing a Game; Chapter 18 Building the Game - Phase I: The FLA and the GameController
- Chapter 19 Building the Game - Phase II: Movement and PowerupsChapter 20 Building the Game - Phase III: The Complete Game; Appendices; Appendix A Glossary; Appendix B Key Codes; Index