Advanced graphics programming using openGL

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques-beyond those learned in introductory computer graphics texts-is not as e...

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Detalles Bibliográficos
Autor principal: McReynolds, Tom (-)
Otros Autores: Blythe, David, 1961-
Formato: Libro electrónico
Idioma:Inglés
Publicado: San Francisco, CA : Elsevier Morgan Kaufmann Publishers c2005.
Edición:1st edition
Colección:Morgan Kaufmann series in computer graphics and geometric modeling.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627360106719
Descripción
Sumario:Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques-beyond those learned in introductory computer graphics texts-is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques-those that don't require esoteric hardware or
Notas:Description based upon print version of record.
Descripción Física:1 online resource (673 p.)
Bibliografía:Includes bibliographical references (p. 615-627) and index.
ISBN:9781281010070
9786611010072
9780080475721
9781423708070