Sams teach yourself Adobe Flash CS4 professional in 24 hours
In just 24 lessons of one hour or less, you can learn how to design, create, and deploy high-impact graphics and animation with Adobe Flash CS4 Professional. Using this book’s straightforward, step-by-step approach, you’ll master the skills and technologies you need, from creating interactivity and...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified]
Sams
2009
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Edición: | 4th edition |
Colección: | Sams teach yourself Sams teach yourself Adobe Flash CS4 professional in 24 hours
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627273606719 |
Tabla de Contenidos:
- Cover
- Contents
- Introduction
- What's New in This Edition
- Who Should Read This Book
- How This Book Is Organized
- What's on the Book's Website
- Part I: Assembling the Graphics You'll Animate in Flash
- HOUR 1: Basics
- Jump Right In and Make an Animation
- Getting Your Bearings
- Getting Around in Flash
- Document Properties
- File Types
- HOUR 2: Drawing and Painting Original Art in Flash
- Drawing on the Stage
- Tools
- Selecting and Transforming Objects
- HOUR 3: Importing Graphics into Flash
- Vector Graphics Versus Raster Graphics
- Reasons to Avoid Importing Graphics
- Importing Vector Graphics
- Using Bitmaps (Also Known as Raster Graphics)
- HOUR 4: Staying Organized with the Library and Layers
- The Concept of the Library
- Using the Library
- Using Symbols from the Library
- HOUR 5: Controlling Color
- Using Blends and Filters
- Creating and Saving Color Swatches
- HOUR 6: Applied Layout Techniques
- Setting Text
- Applied Examples Using Color Styles, Blends, and Filters
- Part II: Animating in Flash
- HOUR 7: Understanding Animation
- How Animation Works
- Elements of Animation
- HOUR 8: Using Motion Tweens Animate
- Creating a Motion Tween
- Fine-Tuning a Motion Tween
- HOUR 9: Using Shape Tweens to Morph
- Making a Shape Tween
- Refining and Fine-Tuning a Shape Tween
- HOUR 10: Advanced Animation with Inverse Kinematics
- Linking Symbols with the Bone Tool
- Animating the Armature
- HOUR 11: Simulating 3D Animation
- Creating a 3D Movie Clip
- Moving Objects with the 3D Translation Tool
- Rotating Objects with the 3D Rotation Tool
- HOUR 12: Reusing Your Animations with Motion Presets
- The Motion Presets Panel
- Applying an Existing Motion Preset
- Editing an Existing Preset with the Motion Editor Panel
- HOUR 13: Including Sound in Animations
- Importing Sounds.
- Using Sounds
- Controlling Quality and File Size
- HOUR 14: Nesting Animations in Movie Clip and Graphic Symbols
- Movie Clip Symbol Behavior
- Subtleties of Movie Clips
- HOUR 15: Creating Special Effects
- Effects with Shapes
- Splatter Movie Clips with the Spray Brush Tool
- Using Filters for Special Effects
- Masking Effects
- Part III: Adding Interactivity and Video
- HOUR 16: Basic Interactivity
- Basic ActionScript
- Making Simple Buttons
- Listening for Events
- HOUR 17: Introducing Components
- What Is a Component?
- Using the Button Component
- Using the RadioButton Component
- Changing Component Appearances
- HOUR 18: Using Components
- Using Data Providers
- Working with Other Components
- HOUR 19: Using Video
- Embedding Video Versus Playing External Video
- Using Video
- 3D Animation with Video
- Part IV: Putting It All Together for the Web
- HOUR 20: Linking a Movie to the Web
- Basic Publishing
- Simple Hyperlinks
- Using Style Sheets
- What Other Web Tasks Can Flash Do?
- Using Flash Inside a Larger Website
- Uploading Files to a Web Server
- HOUR 21: Designing a Website to Be Modular
- Loading Movies or Images
- Determining When a Movie Is Fully Loaded
- Playing External Sounds
- Loading External Text
- HOUR 22: Minimizing File Size
- File Size Considerations
- HOUR 23: Optimizing Performance
- Measuring Performance
- Impacts on Performance
- HOUR 24: Publishing a Creation
- How to Publish
- Adding Metadata to Your Flash Creation
- Choosing Which Version to Publish
- Deciding Which Media Types to Publish
- Exporting Other Media Types
- Index.