Sams teach yourself Adobe Flash CS4 professional in 24 hours

In just 24 lessons of one hour or less, you can learn how to design, create, and deploy high-impact graphics and animation with Adobe Flash CS4 Professional. Using this book’s straightforward, step-by-step approach, you’ll master the skills and technologies you need, from creating interactivity and...

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Detalles Bibliográficos
Otros Autores: Kerman, Phillip Author (author), Beighley, Lynn Contributor (contributor)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] Sams 2009
Edición:4th edition
Colección:Sams teach yourself Sams teach yourself Adobe Flash CS4 professional in 24 hours
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627273606719
Tabla de Contenidos:
  • Cover
  • Contents
  • Introduction
  • What's New in This Edition
  • Who Should Read This Book
  • How This Book Is Organized
  • What's on the Book's Website
  • Part I: Assembling the Graphics You'll Animate in Flash
  • HOUR 1: Basics
  • Jump Right In and Make an Animation
  • Getting Your Bearings
  • Getting Around in Flash
  • Document Properties
  • File Types
  • HOUR 2: Drawing and Painting Original Art in Flash
  • Drawing on the Stage
  • Tools
  • Selecting and Transforming Objects
  • HOUR 3: Importing Graphics into Flash
  • Vector Graphics Versus Raster Graphics
  • Reasons to Avoid Importing Graphics
  • Importing Vector Graphics
  • Using Bitmaps (Also Known as Raster Graphics)
  • HOUR 4: Staying Organized with the Library and Layers
  • The Concept of the Library
  • Using the Library
  • Using Symbols from the Library
  • HOUR 5: Controlling Color
  • Using Blends and Filters
  • Creating and Saving Color Swatches
  • HOUR 6: Applied Layout Techniques
  • Setting Text
  • Applied Examples Using Color Styles, Blends, and Filters
  • Part II: Animating in Flash
  • HOUR 7: Understanding Animation
  • How Animation Works
  • Elements of Animation
  • HOUR 8: Using Motion Tweens Animate
  • Creating a Motion Tween
  • Fine-Tuning a Motion Tween
  • HOUR 9: Using Shape Tweens to Morph
  • Making a Shape Tween
  • Refining and Fine-Tuning a Shape Tween
  • HOUR 10: Advanced Animation with Inverse Kinematics
  • Linking Symbols with the Bone Tool
  • Animating the Armature
  • HOUR 11: Simulating 3D Animation
  • Creating a 3D Movie Clip
  • Moving Objects with the 3D Translation Tool
  • Rotating Objects with the 3D Rotation Tool
  • HOUR 12: Reusing Your Animations with Motion Presets
  • The Motion Presets Panel
  • Applying an Existing Motion Preset
  • Editing an Existing Preset with the Motion Editor Panel
  • HOUR 13: Including Sound in Animations
  • Importing Sounds.
  • Using Sounds
  • Controlling Quality and File Size
  • HOUR 14: Nesting Animations in Movie Clip and Graphic Symbols
  • Movie Clip Symbol Behavior
  • Subtleties of Movie Clips
  • HOUR 15: Creating Special Effects
  • Effects with Shapes
  • Splatter Movie Clips with the Spray Brush Tool
  • Using Filters for Special Effects
  • Masking Effects
  • Part III: Adding Interactivity and Video
  • HOUR 16: Basic Interactivity
  • Basic ActionScript
  • Making Simple Buttons
  • Listening for Events
  • HOUR 17: Introducing Components
  • What Is a Component?
  • Using the Button Component
  • Using the RadioButton Component
  • Changing Component Appearances
  • HOUR 18: Using Components
  • Using Data Providers
  • Working with Other Components
  • HOUR 19: Using Video
  • Embedding Video Versus Playing External Video
  • Using Video
  • 3D Animation with Video
  • Part IV: Putting It All Together for the Web
  • HOUR 20: Linking a Movie to the Web
  • Basic Publishing
  • Simple Hyperlinks
  • Using Style Sheets
  • What Other Web Tasks Can Flash Do?
  • Using Flash Inside a Larger Website
  • Uploading Files to a Web Server
  • HOUR 21: Designing a Website to Be Modular
  • Loading Movies or Images
  • Determining When a Movie Is Fully Loaded
  • Playing External Sounds
  • Loading External Text
  • HOUR 22: Minimizing File Size
  • File Size Considerations
  • HOUR 23: Optimizing Performance
  • Measuring Performance
  • Impacts on Performance
  • HOUR 24: Publishing a Creation
  • How to Publish
  • Adding Metadata to Your Flash Creation
  • Choosing Which Version to Publish
  • Deciding Which Media Types to Publish
  • Exporting Other Media Types
  • Index.