Physically based rendering from theory to implementation
""Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing...
Otros Autores: | , , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam, [Netherlands] :
Morgan Kaufmann
2017.
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Edición: | Third edition |
Colección: | Morgan Kaufmann series in interactive 3D technology.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627086406719 |
Sumario: | ""Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about computers is that they allow us to build rendering systems based on the best theory. This book turns the theory of image-making into a practical method for creating images."" -from the foreword by Pat Hanrahan, Canon USA Professor, Stanford University From movies to video games, computer-rendered i |
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Notas: | Description based upon print version of record. |
Descripción Física: | 1 online resource (1059 p.) |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9781281227300 9786611227302 9780080538969 |