The Focal easy guide to Maya 5 for new users and professionals
* Companion website provides new updates and tutorials for version 6!If you are an artist who's new to Alias's Maya, or are moving over to use this powerful, oscar-winning animation and effects software from another 3D package, you will find this book invaluable. It provides you with all y...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam ; London :
Focal Press
2004.
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Edición: | 1st edition |
Colección: | Focal easy guide series.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627066506719 |
Tabla de Contenidos:
- Front Cover; Focal Easy Guide to Maya 5; Copyright Page; Contents; Acknowledgments; Introduction; System Specs; Common Hotkeys; Chapter 1: Maya Basics; The Hotbox; The Marking Menu; The Title Bar; The Status Line; The Menus; Working with Projects; The File Menu; The Edit Menu; The Modify Menu; The Create Menu; The Display Menu; The Window Menu; Chapter 2: Modeling; Modeling Concepts; Polygonal Modeling; Tutorial: Creating a Snake; NURBS Modeling; Tutorial: Binoculars; Subdivision Surfaces; Tutorial: Creating a Hand with Subdivision Surfaces; Chapter 3: Materials and Textures; The Hypershade
- Material TypesTexturing Objects Using NURBS; Texturing Polygonal and SubD Models; The UV Texture Editor; Chapter 4: Lighting; Types of Light; Tutorial: Creating a Three-Point Lighting System; Shadows; Tutorial: Indoor Lighting; Tutorial: Outdoor Lighting; Chapter 5: Animation; Animation Terms; Keyframe Animation; Deformers; Tutorial: A Falling Lamp; Forward Kinematics; Inverse Kinematics; Set Driven Animation; Blend Animations (Morphing); Sound; Motion Paths; The Dope Sheet; The Graph Editor; The Trax Editor; Chapter 6: Dynamics; Particle Effects; Tutorial: Dragging Particles
- Chapter 7: RenderingRendering a Scene; Settings; Rendering Using Maya Software; Rendering Using Maya Hardware; Rendering Using Mental Ray; Rendering Using Maya Vector; Cameras; Other Rendering Options; Chapter 8: Paint Effects; The Paint Effects Panel; Working with Brushes; Mesh Brushes; Chapter 9: MEL Scripting; The Command Line; The Script Editor; Chapter 10: Advanced Topics; Body Dynamics; Expressions; Light Arrays; Resources; Index